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Subject: Re: Minimum Number of Bytes

Author: Dann Corbit

Date: 11:33:15 12/24/03

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On December 24, 2003 at 13:54:57, Dann Corbit wrote:

>On December 24, 2003 at 10:40:19, Christophe Theron wrote:
>[snip]
>>Please explain how storing anything that has to do with 50 moves rules or
>>position repetition in the compressed would help avoiding considering the whole
>>game history.
>>
>>In any case you cannot avoid, if you want to deal with 50 moves rules or
>>repetition detection, to have the whole game history available.
>>
>>So storing anything about these in the compressed position is just a waste of
>>space.
>
>50 move rule needs no game history.  It needs only its current state.  You don't
>care what the reversible moves were.  It's totally irrelevant.
>
>The 3 move repetition rule does not need the whole game history.  It needs the
>whole game history since the last non-reversible move.
>
>Like I said, this data is implicit in the game play itself.  The point I was
>trying to make is that you can have one position that is identical by looking at
>the board [and even knowing the castling rights and e.p. status], but really it
>is 100*3 different positions.

Actually, 100*3 is not nearly enough.  It is 100*(some huge number) where some
huge number will be a factorial times an exponential, I think.  Factorial in
terms of the half move clock, and exponential depending on how many pieces are
on the board (and their degrees of freedom of movement).



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