Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Minimum Number of Bytes

Author: Dann Corbit

Date: 10:54:57 12/24/03

Go up one level in this thread


On December 24, 2003 at 10:40:19, Christophe Theron wrote:
[snip]
>Please explain how storing anything that has to do with 50 moves rules or
>position repetition in the compressed would help avoiding considering the whole
>game history.
>
>In any case you cannot avoid, if you want to deal with 50 moves rules or
>repetition detection, to have the whole game history available.
>
>So storing anything about these in the compressed position is just a waste of
>space.

50 move rule needs no game history.  It needs only its current state.  You don't
care what the reversible moves were.  It's totally irrelevant.

The 3 move repetition rule does not need the whole game history.  It needs the
whole game history since the last non-reversible move.

Like I said, this data is implicit in the game play itself.  The point I was
trying to make is that you can have one position that is identical by looking at
the board [and even knowing the castling rights and e.p. status], but really it
is 100*3 different positions.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.