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Subject: Re: Minimum Number of Bytes

Author: Russell Reagan

Date: 14:07:45 12/24/03

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On December 24, 2003 at 13:54:57, Dann Corbit wrote:

>Like I said, this data is implicit in the game play itself.  The point I was
>trying to make is that you can have one position that is identical by looking at
>the board [and even knowing the castling rights and e.p. status], but really it
>is 100*3 different positions.

If you require that this data be included, then it would surely be much cheaper
to store an initial position and then define other positions as move sequences
from the initial specified position.



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