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Subject: Re: UNIX/network games?

Author: Komputer Korner

Date: 17:09:37 11/24/98

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On November 24, 1998 at 19:54:14, I-Gene Leong wrote:

>Since many of the games run under DOS, I was thinking... why not compile them
>for UNIX as well? Sure, you're not guaranteed access to raw pixels, but think
>about the advantages:
>
>A) native network support (no more TSRs and INT guesswork) - if a common
>protocol is agreed upon, then running a tournament could simply amount to
>setting up a computer, running a tournament scheduler on it, and connecting it
>to a network of computers, each with access to each program. (Yes, put Auto232
>out of commission :)
>
>B) extreme portability - CM6000/PPC G3 vs. Rebel 10/Alpha? (also get to see just
>how well the programs scale across platforms)
>
>C) no more DOS extender worries, and forget about memory problems/running under
>Win95 just to gain access to a ton of swap
>
>Of course, I realize a few programs (notably Fritz) have some assembly in their
>composition, and so this wouldn't be feasible except for porting to x86-based
>Unices.
>
>... ideas?

well, I guess the programmers think that the extra sales to UNIX lovers aren't
worth the hassle of using more compilers. There is also the problem of varying
platforms within Unix. Bob Hyatt gets this done somehow but if Ed Schoder won't
even compile for WIN NT 4 why would he do it for all the UNIX platforms? Copy
protection is another issue I guess.
--
Komputer Korner



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