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Subject: Re: How to beat Gothmog

Author: Robert Hyatt

Date: 09:01:56 01/08/04

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On January 08, 2004 at 10:02:39, Anthony Cozzie wrote:

>I've been trying to get some good test positions to rewrite my kingsafety with,
>and playing Gothmog will give you those :) Usually Zappa is slightly better than
>Gothmog.  It is stronger tactically (gets more nps and does not do all dubious
>forward pruning) and its mobility is good enough that it plays reasonable moves
>most of the time.  Usually Zappa will get its wins in the endgame, but Gothmog
>will get in enough king attacks that the score is close.  During one of the test
>games, this position came up (Zappa-white, Gothmog-black):
>
>[D]r2qk2r/pb4pp/3bn3/1P1ppp2/8/BQP5/P2NBPPP/R4RK1 b kq - 4 17
>
>Where Gothmog evaluated itself as +1, and Zappa thought it was about equal -
>which is of course ludicrous since black has a big advantage. I was less than
>happy with Zappa being blown off the board in 20 moves and not even realizing
>it, so I wrote some code to evaluate control of the board.  But I made a mistake
>and tuned it way too high.
>
>What was amazing was the result.  Every game went like this:
>
>Zappa pushes pawns
>Gothmog sacrifices a piece for the pawns
>Gothmog thinks its down .5
>Zappa thinks its up 2
>Zappa wins back pawns and the game with its extra piece/exchange
>
>Result: Zappa scores 86% - +18-0=7.
>
>Moral of the story: If you want to beat Gothmog, triple your space evaluation.
>
>anthony
>
>caveat: This was done under Arena, with the arena books, which need a bit of
>work.

Another moral:  Don't trade a piece for 2-3 pawns.  It will come back to
haunt you more than it doesn't.





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