Author: Roberto Nerici
Date: 04:53:27 01/14/04
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On January 14, 2004 at 07:04:06, Tord Romstad wrote: >On January 14, 2004 at 03:24:10, Jouni Uski wrote: > >>Many testers (specially in Germany) play their test games with x basic minutes + >>y seconds increment. What is the benefit of this kind of hydrid level really? >>I still prefer to play x moves in y minutes . > >Personally I much prefer time controls with increments, and I never use >anything else whan testing my own engine. Giving a small increment for >every move made seems much more logical than suddenly giving a huge increment >after 40 (or whatever) moves. What is so special about the number 40? I agree that having an increment is more logical than having suddenly adding an hour or whatever after 40 moves. What suprises me a little is how much incremental time controls are used compared to simple total time controls (e.g. G60). I think the latter is a good test of an engine's time control and also gives you a definite limit on when a game is going to end... Roberto/.
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