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Subject: Re: I still don't get it: time increment, why?

Author: Roberto Nerici

Date: 04:53:27 01/14/04

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On January 14, 2004 at 07:04:06, Tord Romstad wrote:

>On January 14, 2004 at 03:24:10, Jouni Uski wrote:
>
>>Many testers (specially in Germany) play their test games with x basic minutes +
>>y seconds increment. What is the benefit of this kind of hydrid level really?
>>I still prefer to play x moves in y minutes .
>
>Personally I much prefer time controls with increments, and I never use
>anything else whan testing my own engine.  Giving a small increment for
>every move made seems much more logical than suddenly giving a huge increment
>after 40 (or whatever) moves.  What is so special about the number 40?

I agree that having an increment is more logical than having suddenly adding an
hour or whatever after 40 moves.

What suprises me a little is how much incremental time controls are used
compared to simple total time controls (e.g. G60). I think the latter is a good
test of an engine's time control and also gives you a definite limit on when a
game is going to end...

Roberto/.



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