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Subject: Re: What does it prove if you solve Positions out of Tournament Games?

Author: Bob Durrett

Date: 08:27:15 01/26/04

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On January 26, 2004 at 04:19:03, Rolf Tueschen wrote:

>On January 25, 2004 at 23:26:30, Mark Young wrote:
>
>>On January 25, 2004 at 21:38:27, Robert Hyatt wrote:
>>
>>>On January 25, 2004 at 20:04:16, Rolf Tueschen wrote:
>>>
>>>>- - in a famous German forum the kids are on the streets and they shout:
>>>>
>>>>These old-fashioned Cray Blitz and Deep Blue monuments won't be "disqualified"
>>>>by their authors with actualized Elo numbers.
>>>>
>>>>Is that true? Would these legends lose badly against today's elite of
>>>>computerchess programs?
>>>>
>>>>I'm waiting!
>>>>
>>>>Rolf
>>>
>>>
>>>I don't believe _any_ of them would "lose badly".  Any "super-program" from deep
>>>thought through Cray Blitz would be very tough opponents for today's programs.
>>>However, hardware is beginning to catch up.  Someone just pointed out on a chess
>>>server last night that this quad opteron system I have is about the same speed
>>>as the Cray T90 I ran on in 1995, in terms of raw nodes per second (6-7M back
>>>then, 7-8M typically on the quad opteron).  So it is now probable that Crafty
>>>could actually win a match from Cray Blitz on a T90 with 32 CPUs, assuming I use
>>>the quad opteron.  My quad xeon 700 got ripped by the same machine a couple of
>>>years back, however, so it would still be dangerous.
>>>
>>>I can't say much about how it would compare to other commercial programs as I
>>>didn't run those tests with very little test time to play with the T90.
>>>
>>>The superiority of today's programs over the super-computers of 1995 are mainly
>>>mythical, IMHO.  I suspect the games would be a _lot_ more interesting than some
>>>would believe.  Of course, there is little chance to test such a hypothesis
>>>since most old programs are long-retired, and such hardware is not readily
>>>available today.
>>
>>Hello Bob,
>>
>>I have a question..
>>
>>Since we do have the games of the old retired giants. Is it valid to use todays
>>top programs to play over the positions of the old programs like Cray-blitz or
>>Deeper Blue. Would such data be valid when trying to compare the old
>>super-computers to todays top programs.
>>
>>I have seen this done on CCC before, but I am not sure if this kind of
>>comparison is valid.
>
>What do you mean with valid? -
>
>It depends of what you want to find out.
>
>Think for yourself if a position from tournament play could really be taken in
>analysis mode for a comparison in 'strength'. I would say yes and no. Overall
>yes but in detail you must consider that the time management is important for
>the found solutions. So, if on that aspect today's level is higher developped
>(time spent pro specific _chess_ position) you will get different answers. But
>it doesn't mean neccessarily that today is 'stronger' than past what the ability
>of the past is concerned.
>
>Alone the idea that you can take single position from a game and then make
>comparisons is problematic. Because trivially you dont have the results of the
>old ones in analysis mode too. For a specific position.
>
>Hence - I would say that such comparisons and direct conclusions on "the"
>strength differences are not valid. With one caveat, perhaps I'm just too
>unexperienced to know that you can fake tournament mode and all of the past with
>the actual progs. Only that would allow comparisons - supposed you can fake the
>same opponent from the past too. ;)
>
>But think of the possibility that actual progs wouldn't attain such positions.
>But if they go for different positions, how could you know how the ancient progs
>would play? Problems over problems.
>
>[For human chess the answer is clear! Solving a chess position is NOT the same
>as if you play the same position in a game. Would you really have that position
>on the board / in your mind before? So here you see the key point. With such
>position solving you can emulate a much higher strength than you really could
>achieve in tournament play. For human chess the most difficult is to achieve a
>winning position and then technically win it. In computerchess you always have
>the difficulty if a program knows what is crucial in a specific position,
>crucial in terms of winning. It would be interesting to compare the different
>historical periods on such aspects - for example.]
>
>
>Rolf

Yes, that sounds right.  Even if the times taken in the old games were
duplicated, there is still the difficulty in duplicating the contents of hash
tables.  Incidentally, I do not know what the "old" machines used for hash
tables.

Bob D.



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