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Subject: Re: Set the Record straight again, Bob - - -

Author: Drexel,Michael

Date: 00:37:23 01/27/04

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On January 26, 2004 at 22:09:22, Robert Hyatt wrote:

>On January 26, 2004 at 17:00:07, Drexel,Michael wrote:
>
>>On January 26, 2004 at 11:49:28, Robert Hyatt wrote:
>>
>>>On January 26, 2004 at 11:24:58, Drexel,Michael wrote:
>>>
>>>>On January 26, 2004 at 09:33:41, Robert Hyatt wrote:
>>>>
>>>>>On January 26, 2004 at 02:14:39, ALI MIRAFZALI wrote:
>>>>>
>>>>>>On January 25, 2004 at 21:38:27, Robert Hyatt wrote:
>>>>>>
>>>>>>>On January 25, 2004 at 20:04:16, Rolf Tueschen wrote:
>>>>>>>
>>>>>>>>- - in a famous German forum the kids are on the streets and they shout:
>>>>>>>>
>>>>>>>>These old-fashioned Cray Blitz and Deep Blue monuments won't be "disqualified"
>>>>>>>>by their authors with actualized Elo numbers.
>>>>>>>>
>>>>>>>>Is that true? Would these legends lose badly against today's elite of
>>>>>>>>computerchess programs?
>>>>>>>>
>>>>>>>>I'm waiting!
>>>>>>>>
>>>>>>>>Rolf
>>>>>>>
>>>>>>>
>>>>>>>I don't believe _any_ of them would "lose badly".  Any "super-program" from deep
>>>>>>>thought through Cray Blitz would be very tough opponents for today's programs.
>>>>>>>However, hardware is beginning to catch up.  Someone just pointed out on a chess
>>>>>>>server last night that this quad opteron system I have is about the same speed
>>>>>>>as the Cray T90 I ran on in 1995, in terms of raw nodes per second (6-7M back
>>>>>>>then, 7-8M typically on the quad opteron).  So it is now probable that Crafty
>>>>>>>could actually win a match from Cray Blitz on a T90 with 32 CPUs, assuming I use
>>>>>>>the quad opteron.  My quad xeon 700 got ripped by the same machine a couple of
>>>>>>>years back, however, so it would still be dangerous.
>>>>>>>
>>>>>>>I can't say much about how it would compare to other commercial programs as I
>>>>>>>didn't run those tests with very little test time to play with the T90.
>>>>>>>
>>>>>>>The superiority of today's programs over the super-computers of 1995 are mainly
>>>>>>>mythical, IMHO.  I suspect the games would be a _lot_ more interesting than some
>>>>>>>would believe.  Of course, there is little chance to test such a hypothesis
>>>>>>>since most old programs are long-retired, and such hardware is not readily
>>>>>>>available today.
>>>>>>I disagree.DeepBlue would get slaughtered ;by todays top commercial programs.
>>>>>
>>>>>Fine.  That is an opinion I don't agree with.  But since there is no way to test
>>>>>the hypothesis, it is not worth the long argument.
>>>>>
>>>>>>It is known that standards in the midninties were not very high compared to
>>>>>>today.I think you over estimate Nodes per second for some reason.For instance
>>>>>>chess Tiger on Palm has a respectable SSDF rating of 2101 searching about
>>>>>>only 200 positions per second on the palm.A decade ago at such low NPS it was
>>>>>>inconceivable to get such rating.
>>>>>
>>>>>
>>>>>You _do_ know that deep thought, _not_ deep blue, but deep thought produced
>>>>>a 2650+ performance over 25 consecutive 40 moves in 2 hours games against GM
>>>>>competition to win the last second Fredkin prize?
>>>>
>>>>It was pretty weak nevertheless. It was not at all near 2650 level.
>>>>Many of those GMs didn't know anything about its significant weaknesses.
>>>>Deep Thought II played 1991 in Hannover against several German IMS and GMs.
>>>>It scored 3.5/7.
>>>>That was not even close to a 2650 performance.
>>>
>>>And your point would be?  I have played games with versions of my program
>>>that were simply terrible, due to bugs and so forth.  They had their share.
>>>
>>>But the Fredkin prize left little doubt, IMHO.  25 _consecutive_ games played
>>>over a year+, counting only games against GM players, games that were at least
>>>40 moves in two hours + 20 moves in one hour.  Whatever happened in various
>>>things they did, you can _not_ play 25 consecutive games against varied GM
>>>players and pull off a 2650 without being _good_.  Or do you really believe that
>>>a weak human player could do that also?  I don't...
>>
>>Assume you could play a large number of games against strong human opponents
>>with
>>1. Crafty 19.09 on the Quad Opteron
>>2. Chess Genius 1.5 on a Pocket PC (400 Mhz)
>>
>>The humans don't get any information about program and hardware.
>>
>>I would expect both programs to score well. Maybe Craftys performance would be
>>50 ELO better.
>
>I would expect it to be much worse, myself.  GM players are not to be laughed at
>for their tactics.  I believe that then can quickly "feel" how well tactically
>the program is playing and adjust on-the-fly if they feel it is not very
>tactically aware...

In a single game? Impossible
This might be true if they would play quite a few games in a row against the
same program.

>
>>
>>If you match both computers Chess Genius would lose badly of course.
>>
>>Performances against humans are a weak argument.
>>The initial posting was about computer-computer games. That is something
>>entirely different.
>
>One thing is pretty sure, a program that plays pretty equally with another
>program when they are pitted against GM players is _not_ going to smash the
>other program.  It might _beat_ it, but not _smash_ it.  Particuarly when we
>also have lots of data about how well DT did against computers up through 1994.
>

Assume you would match an old crafty version on the 200 Mhz machine with Crafty
19.10 on the Quad.
Now that would be a pretty onesided match. I would call this a smash.
But Crafty scored already well against GM opponents back in 1996.

>
>
>
>>
>>>
>>>
>>>>
>>>>[D] 1r1q1rk1/pp1b1ppp/3p4/2pBpP2/P2nP3/2NP2P1/1PP2R1P/R1Q3K1 b - - 0 15
>>>>
>>>>Any strong program that does not avoid Bc6 in some ms?
>>>
>>>
>>>Again, the point would be?  Pick _any_ program and look at 10 of its games. And
>>>pose the question "any program that would avoid this terrible move?"  And you
>>>will get a dozen answers, including answers from programs that have no chance at
>>>all of beating the program in question...
>>
>>Well, King safety is very important. The most important factor in chess of
>>course.
>>Deep Thought would IMHO lose badly to Shredder 8 or Deep Junior 8 on a mere 2Ghz
>>PC.
>
>:)
>
>Remember that Hsu talked about the DB king safety advantage over the commercial
>programs of 1996/1997?  He _specifically_ mentioned that their king safety was
>not up to the standard of DB and that led to the really bad results that all
>programs were reported to have against them in their lab, against a crippled
>processor version of DB, including yours truly...
>

Have you ever seen one of those Deep Junior games where it spotted a decisive
King vulnerability 5 full moves before the opponent saw the 0.00 score (and
after another 3 full moves a losing score)?

>
>
>
>
>>
>>Deep Blue might be the sole exception.
>>
>>From a humans point of view todays top programs are strategical clearly
>>stronger.
>>Should be more important than Deep Blues possible tactical superiority.
>>
>>Michael
>>
>
>Except no one has said Deep Blue was strategically inferior either. The second
>game was uniformly praised (game 2 match 2) as the best strategic game ever
>played by a computer, and of such high quality as to be as good as any GM game
>ever played, strategically.
>

This game is highly overrated.
The opening variation was ideal for any computer program.
Deep Blue just made normal moves that improved its position.
Black had no chance to get a dynamic counter play.
At the end Deep Blue even almost spoiled it.

Michael

>
>
>>>
>>>
>>>>
>>>>[Event "Hanover"]
>>>>[Site "Hanover"]
>>>>[Date "1991.??.??"]
>>>>[Round "7"]
>>>>[White "Tischbierek, Raj"]
>>>>[Black "Deep Thought II"]
>>>>[Result "1-0"]
>>>>[ECO "B23"]
>>>>[PlyCount "44"]
>>>>[EventDate "1991.05.??"]
>>>>
>>>>1. e4 c5 2. Nc3 Nc6 3. Nge2 e5 4. Nd5 d6 5. Nec3 Nge7 6. Bc4 Nxd5 7. Bxd5 Be7
>>>>8. d3 Nd4 9. O-O Bh4 10. f4 O-O 11. f5 Rb8 12. a4 Bd7 13. g3 Bg5 14. Rf2 Bxc1
>>>>15. Qxc1 Bc6 16. f6 gxf6 17. Qh6 Qb6 18. Qxf6 Be8 19. Raf1 Qxb2 20. Qg5+ Kh8
>>>>21. Nd1 Qb4 22. c3 Qa3 1-0
>>>>
>>>>[D] r1r3k1/1q1n1p1p/p2Q2pb/3Rp3/P1p1P3/1P3P2/5BPP/4KB1R w K - 0 22
>>>>
>>>>How long does it take Crafty to avoid 22.bxc4?
>>>
>>>Perhaps more important:  How long would it take Crafty to play all the other
>>>_good_ moves they played there?
>>>
>>>
>>>
>>>>
>>>>[Event "Hanover"]
>>>>[Site "Hanover"]
>>>>[Date "1991.??.??"]
>>>>[Round "6"]
>>>>[White "Deep Thought II"]
>>>>[Black "Wahls, Matthias"]
>>>>[Result "0-1"]
>>>>[ECO "E86"]
>>>>[PlyCount "56"]
>>>>[EventDate "1991.05.??"]
>>>>
>>>>1. d4 d6 2. c4 g6 3. Nc3 Bg7 4. e4 Nf6 5. f3 O-O 6. Be3 e5 7. Nge2 c6 8. Qd2
>>>>Nbd7 9. d5 cxd5 10. Nxd5 Nxd5 11. Qxd5 Nb6 12. Qb5 Bh6 13. Bf2 Be6 14. Nc3 Qc7
>>>>15. b3 Nd7 16. Qb4 a6 17. Rd1 Rfc8 18. Nd5 Bxd5 19. Rxd5 b5 20. a4 bxc4 21.
>>>>Qxd6 Qb7 22. bxc4 Bf8 23. Qxd7 Qb4+ 24. Rd2 Rd8 25. Qxd8 Rxd8 26. Be3 Bc5 27.
>>>>Bg5 Rd6 28. Ke2 Rxd2+ 0-1
>>>>
>>>>Michael
>>>>
>>>> So thinking that its
>>>>>successor, which was 100x faster, would lose badly to today's programs is simply
>>>>>logic that I can't follow.  There is absolutely _no_ basis to make such a wild
>>>>>leap of faith.
>>>>>
>>>>>For the record, Cray Blitz, in 1980, had a USCF rating of 2300.  Running exactly
>>>>>one thousand nodes per second.  Be careful of what you write if you are not sure
>>>>>of your facts.  In this case you are simply wrong.



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