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Subject: Re: Symbolic: The TNS (Thousand Node Search)

Author: Robert Hyatt

Date: 11:43:48 02/16/04

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On February 16, 2004 at 10:31:03, Steven Edwards wrote:

>Symbolic: The TNS (Thousand Node Search)
>
>The idea of limiting the cognitive search in Symbolic to under a thousand nodes
>is based upon psychological studies that suggest top level human chessplayers
>usually visualize between 100 and 1,000 positions per move in complex
>middlegames.  My personal time control upper limit preference for non-blitz
>chess is a minute per move, and so the resulting target figure for node
>frequency is about 20 Hz.

I think you are starting off here using an unsound assumption.

"100 to 1000 positions per move" is probably nowhere near right.  There is a
difference between a human mentally moving pieces around, and his comparing them
to pattern-recognition information that in itself is the result of searching
significant amounts of tree space.

Who knows _what_ I actually do after thinking a few minutes and moving the
pieces around in my head, to decide 'this position is one I want to reach."  Did
my "static evaluation" fold in a bunch of past experiences via pattern matching?
 IMHO picking some number like 1K is just picking a number like 1K, not that 1K
is more or less meaningful than 100 or 10K...


trying to quantify how many "positions" a human searches is pointless until we
know how a human really "searches".  To date, we have no idea.  this probably
won't change for many years, until all the marvelous abilities of the human
brain have been analyzed and understood.


>
>One idea here is that the target frequency remain somewhat invariant of the host
>hardware.  On faster machines, the effort expended on non-search chess knowledge
>can be increased, while on slower hardware, it can be lessened.  Similar
>throttling can be applied for different time controls on the same hardware.
>
>A distinction here between the large pool of iterative A/B searchers (and their
>hardware brethren) vs programs like Paradise and Symbolic is the purpose of the
>search itself.  For the descendants of Slate and Atkin program Chess 4.x, the
>main purpose is discovery.  For Paradise, and for Symbolic to a slightly lesser
>extent, the main purpose of the search is plan verification.
>
>It is important to note that Symbolic is not a "selective search" program is the
>commonly used sense of the phrase.  A selective search program is one that
>employs the Shannon type B strategy of reducing the full width search at each
>node by applying a plausibility filter or by having a plausible move generator.
>Shannon type B is the same as type A in that the purpose of the search is
>discovery; the topography of the resulting depth first search trees may differ
>in mean height and width, but the reasons for searching any particular node are
>the same.
>
>Symbolic, like Paradise, should only expand a search node (i. e, move generation
>plus selection) if it has a good reason to do so.  The phrase "good reason" is
>somewhat vague (at this point in development), but the one thing it does not
>mean is "there's still time on the clock, so let's try another move/another
>iteration".  Instead, Symbolic will always have an active plan that will
>determine which nodes to expand.  In some cases, multiple moves at a given node
>will be conforming to the current plan.  In others, perhaps no move will
>suffice, so the plan must be modified or abandoned.  As Symbolic keeps the
>entire search tree available at all times, a node may be revisited with
>different plans.
>
>And although the exact implementation details of the above phrase "good reason"
>are not well defined at this point, it is guaranteed that each "good reason"
>will have a natural language representation.  Thus, another reason for the TNS
>node count limitation: Symbolic will produce an explanation audit trail with all
>of the good reasons, in English, for each decision made during the search and
>this document has to be easily readable (by me) for the purposes of tutoring the
>program.  A multi-megabyte dump will not be useful, but a five or six page
>synopsis should work well.



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