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Subject: Re: Forward Pruning...

Author: David Mitchell

Date: 00:41:49 02/29/04

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My first thought was you should check out iterative deepening. I don't see how
your idea could work. As usual, the devil is in the details. For instance, how
will your engine decide which three moves to keep, even at ply 10 or ply 15?

It could work just great, if only you had an evaluation function to consistently
keep the best three moves. A magic wand from the tinkerbell, or a spell from the
wicked witch of the East, should really come in handy.

Laying down such a restrictive forward pruning rule, without a fantastic
evaluation function is something I don't see ever working. YMMV

dave



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