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Subject: Re: Deep Analysis

Author: William Penn

Date: 07:34:14 03/14/04

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On March 14, 2004 at 10:07:33, Michael Nolan wrote:

>I apologize if this question has been asked many times before--I'm new to this
>forum.  I am interested in doing computer-assisted analysis of games, and would
>like to get the strongest commercially-available software for time settings such
>as six or twelve hours per move.  Possibilities are Shredder 8, Junior 8, Fritz
>8, Hiarcs 9, etc.  Any suggestions?  (In other words, I'm wondering if some
>programs are relatively much stronger at deep analysis than their 3 minutes /
>move ratings would indicate.)

I have often wondered the same thing, but now believe it is impossible to answer
that question [my composition window glitch mentioned below just returned
here!?]. Comparing strengths of programs requires extensive tests to be reliable
[another composition window glitch here!?] such as SSDF, but it's practically
impossible to run such tests at long time controls like we want. So I believe we
have to settle for the test results from faster time controls [another shift of
composition window text to the left!?] such as SSDF uses, and keep our fingers
crossed.

At such long time controls in infinite analysis mode another special factor
becomes important [another composition window shift!?] too, related to how often
the analysis is displayed in the engine window. Do we have to wait 1 hour, 2
hours, 10 hours, or exactly how long for the next "leg" of analysis to finish
then deign to display the result for user to see? I find that certain engines
are better in that regard, while others can take very long times between their
engine window outputs. Shredder seems to be one of the best in that regard. It
may [another composition window text shift to the left!?] also help to reduce
hash size, which seems to make those output intervals shorter. Of course that
runs counter to common scuttlebutt that longer time controls benefit most from
larger hash sizes.
WP



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