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Subject: Re: nullmove and tactics

Author: Dann Corbit

Date: 19:38:59 03/23/04

Go up one level in this thread


On March 23, 2004 at 22:28:18, Will Singleton wrote:

>On March 23, 2004 at 17:34:44, Aivaras Juzvikas wrote:
>
>>On March 23, 2004 at 17:28:17, martin fierz wrote:
>>
>>>On March 23, 2004 at 17:13:46, Aivaras Juzvikas wrote:
>>>
>>>>On March 23, 2004 at 16:40:46, Renze Steenhuisen wrote:
>>>>
>>>>>On March 23, 2004 at 16:38:28, Aivaras Juzvikas wrote:
>>>>>
>>>>>>forgot to mention, i dont try null move on 0 ply
>>>>>
>>>>>Than what's your test set?
>>>>
>>>>test set?i just let two versions of my engine play each other a couple of 15 0
>>>>games, the result is either a draw or a win for the one w/o null move, even tho
>>>>it searches deeper as i already mentioned
>>>
>>>"a couple" meaning...?
>>>
>>>if it's two games, forget it. if it's 10 games, forget it too. start believing
>>>it when it's 100 games...
>>>
>>>cheers
>>>  martin
>>
>>well its 6 games, 4 draws, 2 losses, u r right it isnt enough, but all the ppl
>>sayin that nullmove is such a magic thing are incorrect in my case, because if
>>its really so good id get atleast some wins
>
>That's right, I guess I'l take it out of my program now.  Thanks.

I really love dry humor.
;-)




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