Author: Will Singleton
Date: 19:28:18 03/23/04
Go up one level in this thread
On March 23, 2004 at 17:34:44, Aivaras Juzvikas wrote: >On March 23, 2004 at 17:28:17, martin fierz wrote: > >>On March 23, 2004 at 17:13:46, Aivaras Juzvikas wrote: >> >>>On March 23, 2004 at 16:40:46, Renze Steenhuisen wrote: >>> >>>>On March 23, 2004 at 16:38:28, Aivaras Juzvikas wrote: >>>> >>>>>forgot to mention, i dont try null move on 0 ply >>>> >>>>Than what's your test set? >>> >>>test set?i just let two versions of my engine play each other a couple of 15 0 >>>games, the result is either a draw or a win for the one w/o null move, even tho >>>it searches deeper as i already mentioned >> >>"a couple" meaning...? >> >>if it's two games, forget it. if it's 10 games, forget it too. start believing >>it when it's 100 games... >> >>cheers >> martin > >well its 6 games, 4 draws, 2 losses, u r right it isnt enough, but all the ppl >sayin that nullmove is such a magic thing are incorrect in my case, because if >its really so good id get atleast some wins That's right, I guess I'l take it out of my program now. Thanks.
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