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Subject: Re: nullmove and tactics

Author: Will Singleton

Date: 19:28:18 03/23/04

Go up one level in this thread


On March 23, 2004 at 17:34:44, Aivaras Juzvikas wrote:

>On March 23, 2004 at 17:28:17, martin fierz wrote:
>
>>On March 23, 2004 at 17:13:46, Aivaras Juzvikas wrote:
>>
>>>On March 23, 2004 at 16:40:46, Renze Steenhuisen wrote:
>>>
>>>>On March 23, 2004 at 16:38:28, Aivaras Juzvikas wrote:
>>>>
>>>>>forgot to mention, i dont try null move on 0 ply
>>>>
>>>>Than what's your test set?
>>>
>>>test set?i just let two versions of my engine play each other a couple of 15 0
>>>games, the result is either a draw or a win for the one w/o null move, even tho
>>>it searches deeper as i already mentioned
>>
>>"a couple" meaning...?
>>
>>if it's two games, forget it. if it's 10 games, forget it too. start believing
>>it when it's 100 games...
>>
>>cheers
>>  martin
>
>well its 6 games, 4 draws, 2 losses, u r right it isnt enough, but all the ppl
>sayin that nullmove is such a magic thing are incorrect in my case, because if
>its really so good id get atleast some wins

That's right, I guess I'l take it out of my program now.  Thanks.



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