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Subject: Re: nullmove and tactics

Author: Aivaras Juzvikas

Date: 23:02:28 03/23/04

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On March 23, 2004 at 20:13:56, Peter Alloysius wrote:

>On March 23, 2004 at 15:43:48, Aivaras Juzvikas wrote:
>
>>heres the problem: ive implemented null move thingy and the increase in depth is
>>really nice (+2 sometimes, +1 usually, 0 occasionally) however it becomes really
>>tactically blind. are there any technicues to reduce this blindness?because
>>currently even tho i get a deeper search the old version of my engine (w/o null
>>move) beats(well usually draws) the newer one
>
>have you neutralize en passant status before doing null move?
>if not, it may cause illegal move

yes i have, i also updated sidetomove, zobrist key, backuped castle info,
epflag, increased ply, fiftymovecount, historyindex (i backuped stuff into
history stack)



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