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Subject: Re: Why dont engines support the egtb format that Chessmaster uses?

Author: Eugene Nalimov

Date: 17:40:58 04/01/04

Go up one level in this thread


On April 01, 2004 at 19:05:09, Dann Corbit wrote:

>On April 01, 2004 at 18:38:59, Sune Fischer wrote:
>
>>On April 01, 2004 at 18:29:27, Dann Corbit wrote:
>>
>>>On April 01, 2004 at 17:59:38, Eugene Nalimov wrote:
>>>
>>>>On April 01, 2004 at 15:16:34, Marc Bourzutschky wrote:
>>>>
>>>>>The Chessmaster format is indeed better
>>>>
>>>>What does it mean "better"? :-)
>>>>
>>>>It stores less information, thus compresses better.
>>>
>>>I have an idea that I think would be helpful if you should be so kind as to
>>>perform it.
>>>
>>>Write a scanner that reads your wonderful EGTB files and spits out a two bit
>>>state only for each position (won/lost/drawn/broke) to create bitbase files.
>>>
>>>The reason I suggest it is that a bazillion programmers won't have to reinvent
>>>the wheel.
>>>
>>>I suggest the use of the bitbase files early in the search (completely pulled
>>>into ram) and then EGTB at the leaves if the bitbase indicates it is worthwhile.
>>
>>You must mean it the opposite way, bitbases at the leaves and EGTBs a near root?
>>
>>I think it would be better to use bitbases in the entire search and only use
>>full EGTBs when the position is at the root.
>>
>>Or, if you want the search to eventually return mate scores, probe EGTBs when
>>bitbases say it is won and beta>=mate_bound or bitbases says it lost and
>>alpha<=-mate_bound.
>>Perhaps probing directly into EGTBs when window allows it would be faster,
>>matter of tuning of course.
>
>I guess I had not thought about it carefully enough.  I imagined using bitbases
>to get a won/lost/drawn opinion (at all nodes).  But unless you know the exact
>value of the leaves, I don't see how you can choose the best move.
>
>I imagined something like this:
>If the best evaluation is drawn or lost, who cares.  Do whatever move is among
>the suggested list.
>If the best evaluation is won, then:
>Examine the bottom leaves that are won and perk the correct values back up.
>
>How will we otherwise find the true value?  I am afraid I don't understand how
>it can work.

In my "TODO" list. But let me finish 6-men TBs first...

Simple way is to keep both w/d/l and full tables. You need to probe full table
only when position is OTB. Otherwise you probe w/d/l table. W/d/l tables are
smaller, and relevan ones can be always loaded to RAM, so you can probe them
everywhere in the search, including Q-search.

Probing of the full TBs can be much slower than it is now, probably ~1 sec
should be fine. In theory that allows to use better decompression algorithm.

And you don't need 2 bits per position. 1.6 bits are enough (5 positions per
byte).

Thanks,
Eugene



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