Author: Grzegorz Sidorowicz
Date: 05:51:33 04/07/04
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In my program I don't make null move when rule50 is higher or equal to 5 and it is not endgame. It is not very big improvement but some times with it my program find solutions much faster. Currently I have new idea. If rule50 is higher or equal to 5 null move can be danger and we can a little wait with doing null move. If for example 0 is higher than alpha we can genrate moves and try find one repetition. If one repetition not exist we do null moves. This idea is not tested by me.
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