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Subject: Re: An improvement to null move search

Author: Grzegorz Sidorowicz

Date: 05:51:33 04/07/04

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In my program I don't make null move when rule50 is higher or equal to 5
and it is not endgame. It is not very big improvement but some times with it
my program find solutions much faster.
Currently I have new idea.
If rule50 is higher or equal to 5 null move can be danger and
we can a little wait with doing null move.
If for example 0 is higher than alpha we can genrate moves and try find
one repetition. If one repetition not exist we do null moves.
This idea is not tested by me.



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