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Subject: Re: incremental attack tables?

Author: Vincent Diepeveen

Date: 04:26:40 05/05/04

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On May 05, 2004 at 06:52:06, Gerd Isenberg wrote:

With bitboards perhaps it's slower.

Also in endgames with non bitboards it's faster.

It's not trivial to implement however.

>On May 05, 2004 at 03:03:15, Daniel Shawul wrote:
>
>>Hello
>>
>>Is incremental attack table slower than creating them on fly?
>>I have both versions working properly right now but the incremental
>>one further drops NPS by 30% , though InCheck and Checks are for free in this
>>case. Anybody have similar experience? I am sure i have made no mistake in
>>updating because i checked it with the known perft positions and node count is
>>perfect.
>>
>>best
>>daniel
>
>
>Incremental attack table update in one stage has probably (depending on your
>design and structures) the drawback, that it is done in make/unmake, even if
>those moves result in "lazy" (leaf) nodes, where most attack information is not
>needed at all.
>
>Another aspect with incremental attacks is that the amount of work depends on
>the number of squares with changed controls. So IMHO programs that do
>incremental attack generation probably become relative weaker in some endings
>with sliding pieces.
>
>Gerd



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