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Subject: Re: Opinions? A Crafty experiment...

Author: Dieter Buerssner

Date: 13:43:13 05/24/04

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On May 24, 2004 at 16:16:15, Uri Blass wrote:

>On May 24, 2004 at 16:04:23, Peter McKenzie wrote:
>
>>I would say that if Crafty's expected score against Shredder in around 25-30%
>>then in a 10 game match there is still a reasonable chance of getting a 50%
>>score.  Someone else can probably give the exact probability but I'd guess it is
>>at least 10%, in which case it certainly seems worth 'hoping for'.

>We need to know the probability for draw and the probability for a win for white
>to calculate.

For example these values (which may include different probabilities for draws as
white and as black). Or some other combination of the winning/drawing
probabilities for white and black.

>If we assume that white has 80% chances to win and 20% to draw in case that
>white is shredder when it is 100% draw in case that white is Crafty then the
>expected result is 7-3 but the probability for 5-5 is 0.2^5 that is very
>small(0.032%).
>
>If we assume 70% for shredder 30% for crafty in every game then the probability
>for 5-5 is 0.7^5*0.3^5*10!/(5!^2) and it is more than 10%.

A bit more. 15% for the probability of the weaker player to get 5-5 or better.

For some intermediate values (that I guessed could be realistic for a typical
match) I get:

Result of chess matches
Player A as white wins 65.0%, draws 20.0% and loses 15.0%
Player A as black wins 50.0%, draws 30.0% and loses 20.0%
Expected result: 70.00% (as white 75.00%, as black 65.00%)
A match of 10 games was simulated 10000000 times by a Monte Carlo method

               result        probability        p <= res.         p > res.
  0.5 - 9.5   (  5.0%):          0.0000%          0.0000%        100.0000%
  1.0 - 9.0   ( 10.0%):          0.0004%          0.0004%         99.9996%
  1.5 - 8.5   ( 15.0%):          0.0019%          0.0023%         99.9977%
  2.0 - 8.0   ( 20.0%):          0.0092%          0.0115%         99.9885%
  2.5 - 7.5   ( 25.0%):          0.0371%          0.0486%         99.9514%
  3.0 - 7.0   ( 30.0%):          0.1312%          0.1798%         99.8202%
  3.5 - 6.5   ( 35.0%):          0.3777%          0.5575%         99.4425%
  4.0 - 6.0   ( 40.0%):          0.9686%          1.5261%         98.4739%
  4.5 - 5.5   ( 45.0%):          2.1569%          3.6830%         96.3170%
  5.0 - 5.0   ( 50.0%):          4.2293%          7.9123%         92.0877%
  5.5 - 4.5   ( 55.0%):          7.2307%         15.1430%         84.8570%
  6.0 - 4.0   ( 60.0%):         10.8662%         26.0092%         73.9908%
  6.5 - 3.5   ( 65.0%):         14.2511%         40.2603%         59.7397%
  7.0 - 3.0   ( 70.0%):         16.1705%         56.4309%         43.5692%
  7.5 - 2.5   ( 75.0%):         15.6930%         72.1238%         27.8762%
  8.0 - 2.0   ( 80.0%):         12.8393%         84.9631%         15.0369%
  8.5 - 1.5   ( 85.0%):          8.5445%         93.5075%          6.4925%
  9.0 - 1.0   ( 90.0%):          4.4780%         97.9855%          2.0145%
  9.5 - 0.5   ( 95.0%):          1.6511%         99.6366%          0.3634%
 10.0 - 0.0   (100.0%):          0.3634%        100.0000%          0.0000%
Average result of simulation 70.0009%

So about 8% probability for the weaker player to get 5-5 or better. Using
somewhat different values for the probabilities still gives simar results
between 7% and 9%.

Regards,
Dieter





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