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Subject: Re: Thinker 4.6b third after 1st round!

Author: José Carlos

Date: 06:55:28 06/02/04

Go up one level in this thread


On June 02, 2004 at 06:48:03, Vasik Rajlich wrote:

>On June 01, 2004 at 10:07:15, José Carlos wrote:
>
>>On June 01, 2004 at 07:04:26, Vasik Rajlich wrote:
>>
>>>On June 01, 2004 at 04:52:32, Sune Fischer wrote:
>>>
>>>>On June 01, 2004 at 04:45:12, José Carlos wrote:
>>>>
>>>>>On June 01, 2004 at 04:39:10, Sune Fischer wrote:
>>>>>
>>>>>>On June 01, 2004 at 04:04:57, José Carlos wrote:
>>>>>>
>>>>>>>On June 01, 2004 at 03:44:59, Sune Fischer wrote:
>>>>>>>
>>>>>>>>On June 01, 2004 at 03:27:37, José Carlos wrote:
>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>It's a very powerful feature, too powerful IMO if not all engines have it.
>>>>>>>>>>I'm quite sure even Ruffian would lose 10-90 if Crafty had aggressive learning
>>>>>>>>>>and Ruffian just used a small book without learning.
>>>>>>>>>>You can be of the opinion that's a fair result, I think it is pure nonsense.
>>>>>>>>>>Granted, it demonstrates that Crafty has learning that works, but what other
>>>>>>>>>>conclusions can you hope to draw from it?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  I disagree but I think we can agree that it's a matter of taste. IMO, Ruffian
>>>>>>>>>has a very good selective search. Using your reasoning, we could say "if Ruffian
>>>>>>>>>beats Crafty we can draw the conclusion that Ruffian has a much better selective
>>>>>>>>>search, but the result is not fair, it should use only null move. Otherwise, the
>>>>>>>>>comparison is nonsense". :)
>>>>>>>>
>>>>>>>>Yesterday I played a few games on fics against a Crafty clone, I think it was
>>>>>>>>already game 5 where Crafty managed to repeat a won game.
>>>>>>>>I was very close to resigning already at move 10, the position was not lost at
>>>>>>>>that point but I knew the game would be of course.
>>>>>>>>
>>>>>>>>More importantly, where is the _fun_ in that, why even play the game?
>>>>>>>>Who in the world gets a kick out of seeing the same games over and over?
>>>>>>>>
>>>>>>>>-S.
>>>>>>>
>>>>>>>  In my opinion, the fun is exactly in figuring out an algorithm to avoid that
>>>>>>>Crafty clone beating you twice with the same line. Don't you think it is fun to
>>>>>>>be smarter than a smart opponent?
>>>>>>>
>>>>>>>  José C.
>>>>>>
>>>>>>No I prefer to focus on the algorithms and evaluation.
>>>>>>
>>>>>>Book learning is "fake elo", you only cheat yourself into thinking the engine is
>>>>>>better than it really is.
>>>>>>
>>>>>>-S.
>>>>>
>>>>>  Human elo is also "fake elo" by that reasoning.
>>>>
>>>>Yes it is in a way, IMO.
>>>>It's hard to prevent with humans of course, the solution could be FRC :)
>>>>
>>>>> To me, chess is much more than
>>>>>search and evaluation. To you, it isn't.
>>>>
>>>>To me chess is so much more than memorizing book lines.
>>>>To you this is the main thing.
>>>>
>>>>>  Ok, that's your opinion and I repect it.
>>>>
>>>>Ditto :)
>>>>
>>>>-S.
>>>>>  José C.
>>>
>>>Ok, it's a matter of taste of course. I'm with Sune on this one.
>>>
>>>Note that being a chess engine developer is different than being a chess player.
>>>As a chess player, if you don't memorize a certain amount of theory, no matter
>>>how much you dislike doing so, it will cost you some games.
>>>
>>>As an engine developer, it's perfectly reasonable to restrict yourself to the
>>>engine algorithm itself, and let the existing tools handle the opening &
>>>associated learning issues. It's what software engineers call "modularity" :-)
>>>
>>>Vas
>>
>>  Sure it is. But the same could be said about time management. That module can
>>be developed/investigated apart from the rest of the program. Or search and
>>eval. Could work together (some programs prune based on eval) but a simple
>>interface is enough and search and eval can be researched as different modules.
>>  Note that my point is that book related tools can be also subject of a most
>>interesting research. Learning, for example. You have a limited space (you don't
>>want your learned data to get huge) and some fuzzy information (this line looks
>>promising or bad). You can use information about your opponent (rating reported
>>by winboard, or name of well known opponents). You make your decisions upon
>>statistic information (a games database + your own games), the result of your
>>search (this position looks good but I've lost the game), the game (I think I
>>made a mistake later but this position is acceptable), your opponent's moves
>>(his first move out of my book just killed me, I'll add to my own book)...
>>  There's a huge universe to research about book, and it is interesting if
>>you're ready to think carefully about it.
>>  And finally, competition is about winning games under the rules. Kasparov can
>>repeat the same opening against a program with no learning, and kill it 200-0
>>with only two different games. That program looks _stupid_ to the world. If you
>>change Kasparov in that example for another program, you got a smart program and
>>a stupid program.
>>  But as I told to Sune, it's a matter of taste. I like the program to do
>>everything but moving the wood pieces on the board!
>>
>>  José C.
>
>It looks like Bob and Sune have pretty much covered this topic. :-)


  Possibly, but my post came before that :)


>It's true that working on an internal opening book & learning could be
>interesting. It might even be that for a mature #1 rated program, it's nice
>frosting on the cake.
>
>For an amateur engine though, it's just a distraction. We have enough of those
>as it is. The various zero-cost solutions are totally sufficient.


  Distraction.
  Distraction from what? Chess programming is for me a distraction. A
distraction from work and other things I live worried about.
  I believe every part of a chess program is a nice thing to devote some spare
time to. Martin Blume wrote Arena. It's a fantastic GUI, a wonderful piece of
software. He could have spent his time on a search + eval thing, but I'm glad he
didn't.


>Just my 2 cents of course ...
>
>Vas

  Just my 1.5 cents ;)

  José C.



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