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Subject: Re: Thinker 4.6b third after 1st round!

Author: Vasik Rajlich

Date: 03:48:03 06/02/04

Go up one level in this thread


On June 01, 2004 at 10:07:15, José Carlos wrote:

>On June 01, 2004 at 07:04:26, Vasik Rajlich wrote:
>
>>On June 01, 2004 at 04:52:32, Sune Fischer wrote:
>>
>>>On June 01, 2004 at 04:45:12, José Carlos wrote:
>>>
>>>>On June 01, 2004 at 04:39:10, Sune Fischer wrote:
>>>>
>>>>>On June 01, 2004 at 04:04:57, José Carlos wrote:
>>>>>
>>>>>>On June 01, 2004 at 03:44:59, Sune Fischer wrote:
>>>>>>
>>>>>>>On June 01, 2004 at 03:27:37, José Carlos wrote:
>>>>>>>
>>>>>>>>>
>>>>>>>>>It's a very powerful feature, too powerful IMO if not all engines have it.
>>>>>>>>>I'm quite sure even Ruffian would lose 10-90 if Crafty had aggressive learning
>>>>>>>>>and Ruffian just used a small book without learning.
>>>>>>>>>You can be of the opinion that's a fair result, I think it is pure nonsense.
>>>>>>>>>Granted, it demonstrates that Crafty has learning that works, but what other
>>>>>>>>>conclusions can you hope to draw from it?
>>>>>>>>
>>>>>>>>
>>>>>>>>  I disagree but I think we can agree that it's a matter of taste. IMO, Ruffian
>>>>>>>>has a very good selective search. Using your reasoning, we could say "if Ruffian
>>>>>>>>beats Crafty we can draw the conclusion that Ruffian has a much better selective
>>>>>>>>search, but the result is not fair, it should use only null move. Otherwise, the
>>>>>>>>comparison is nonsense". :)
>>>>>>>
>>>>>>>Yesterday I played a few games on fics against a Crafty clone, I think it was
>>>>>>>already game 5 where Crafty managed to repeat a won game.
>>>>>>>I was very close to resigning already at move 10, the position was not lost at
>>>>>>>that point but I knew the game would be of course.
>>>>>>>
>>>>>>>More importantly, where is the _fun_ in that, why even play the game?
>>>>>>>Who in the world gets a kick out of seeing the same games over and over?
>>>>>>>
>>>>>>>-S.
>>>>>>
>>>>>>  In my opinion, the fun is exactly in figuring out an algorithm to avoid that
>>>>>>Crafty clone beating you twice with the same line. Don't you think it is fun to
>>>>>>be smarter than a smart opponent?
>>>>>>
>>>>>>  José C.
>>>>>
>>>>>No I prefer to focus on the algorithms and evaluation.
>>>>>
>>>>>Book learning is "fake elo", you only cheat yourself into thinking the engine is
>>>>>better than it really is.
>>>>>
>>>>>-S.
>>>>
>>>>  Human elo is also "fake elo" by that reasoning.
>>>
>>>Yes it is in a way, IMO.
>>>It's hard to prevent with humans of course, the solution could be FRC :)
>>>
>>>> To me, chess is much more than
>>>>search and evaluation. To you, it isn't.
>>>
>>>To me chess is so much more than memorizing book lines.
>>>To you this is the main thing.
>>>
>>>>  Ok, that's your opinion and I repect it.
>>>
>>>Ditto :)
>>>
>>>-S.
>>>>  José C.
>>
>>Ok, it's a matter of taste of course. I'm with Sune on this one.
>>
>>Note that being a chess engine developer is different than being a chess player.
>>As a chess player, if you don't memorize a certain amount of theory, no matter
>>how much you dislike doing so, it will cost you some games.
>>
>>As an engine developer, it's perfectly reasonable to restrict yourself to the
>>engine algorithm itself, and let the existing tools handle the opening &
>>associated learning issues. It's what software engineers call "modularity" :-)
>>
>>Vas
>
>  Sure it is. But the same could be said about time management. That module can
>be developed/investigated apart from the rest of the program. Or search and
>eval. Could work together (some programs prune based on eval) but a simple
>interface is enough and search and eval can be researched as different modules.
>  Note that my point is that book related tools can be also subject of a most
>interesting research. Learning, for example. You have a limited space (you don't
>want your learned data to get huge) and some fuzzy information (this line looks
>promising or bad). You can use information about your opponent (rating reported
>by winboard, or name of well known opponents). You make your decisions upon
>statistic information (a games database + your own games), the result of your
>search (this position looks good but I've lost the game), the game (I think I
>made a mistake later but this position is acceptable), your opponent's moves
>(his first move out of my book just killed me, I'll add to my own book)...
>  There's a huge universe to research about book, and it is interesting if
>you're ready to think carefully about it.
>  And finally, competition is about winning games under the rules. Kasparov can
>repeat the same opening against a program with no learning, and kill it 200-0
>with only two different games. That program looks _stupid_ to the world. If you
>change Kasparov in that example for another program, you got a smart program and
>a stupid program.
>  But as I told to Sune, it's a matter of taste. I like the program to do
>everything but moving the wood pieces on the board!
>
>  José C.

It looks like Bob and Sune have pretty much covered this topic. :-)

It's true that working on an internal opening book & learning could be
interesting. It might even be that for a mature #1 rated program, it's nice
frosting on the cake.

For an amateur engine though, it's just a distraction. We have enough of those
as it is. The various zero-cost solutions are totally sufficient.

Just my 2 cents of course ...

Vas



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