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Subject: Re: R=3 question

Author: Anthony Cozzie

Date: 05:44:39 06/03/04

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On June 03, 2004 at 07:49:10, Daniel Shawul wrote:

>On June 03, 2004 at 07:37:30, Anthony Cozzie wrote:
>
>>On June 03, 2004 at 03:21:07, Daniel Shawul wrote:
>>
>>>Hi
>>>
>>>I used to use adaptive null move pruning.
>>>But now since i added checks only in the first ply of quiescence search(horizon)
>>>I think it is time to use R=3 everywhere. Is it safe?
>>>Do i need to do other safe guard searches like verified null move
>>>pruning?
>>>
>>>best
>>>daniel
>>
>>I use R=3 everywhere (checks in q-search).  It is not a pure win though: you see
>>more in some areas and less in others.
>>
>>anthony
>
>do you do checks everywhere? Zappa is so fast so i don't think you do it.
>I tried adaptive null move pruning and pure R=3 in test suites and not much
>difference. Besides since R=3 for depth > 6 or 8 and it doesn't take much to
>reach those depths, i see no difference b/n those methods.
>
>daniel

I tried doing checks everywhere in q-search ala Diep.  Try it yourself :)  I was
literally getting 50-ply deep q-search lines - and that was after playing with
it for a while.  Obviously there needs to be some rules reducing the number of
checks (and better move ordering).  I think it is possible to do it well, but it
is complex.

Currently, I have a system somewhat similar to Ed's:  Checks always in depth 1 &
2 of q-search, plus I "extend" in q-search if the side in check has 1 (or maybe
2, I forget) legal moves.

anthony

P.S. Zappa gets about 400 knps at RWBC if I remember correctly.  It's hardly a
fast engine.  Even on my opteron it gets only 750 or so, as compared to crafty
which gets close to 2M.



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