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Subject: Re: SAN v Coordinate v Long SAN

Author: Dan Honeycutt

Date: 20:43:42 06/11/04

Go up one level in this thread


On June 11, 2004 at 09:58:51, Anthony Cozzie wrote:

>On June 11, 2004 at 08:33:51, Fabien Letouzey wrote:
>
>>On June 10, 2004 at 21:01:00, Anthony Cozzie wrote:
>>
>>>What it comes down to is this: is there _any_ point where coordinate is better
>>>than Long SAN?
>>
>>>anthony
>>
>>Yes, it can be produced with fewer information ("which piece is moving?" and "is
>>it a capture?" are not needed).
>>
>>In my software I don't need to follow the moves on a board to generate
>>coordinate-notation output, but I would with long SAN.
>>
>>---
>>
>>I am not saying I am against long SAN but there is a disadvantage, at least in
>>my programs.
>>
>>Fabien.
>
>I admit I hadn't thought of that; in Zappa I have piecetype & captype as part of
>the move.
>
>However, the beauty of the scheme is that if you don't want to do san you simply
>insert a blank character.

...or nothing if the piecetype is optional.  You can put the piecetype
everywhere in whatever language you desire, with piece moves but not pawn moves
(my personal favorite), or nowhere.  All perfectly compliant with the standard
which ignores anyway if it is present.  The additional effort to parse is
trivial and you can make it more readable if you desire.  ditto with the
separator, "-", "x" or nothing - all ignored by the translator.

Dan H.


  All moves are Xa1-a2 Xe3-e4 etc.
>
>anthony




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