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Subject: Re: Another interesting Anti-Null move position (from a real game)

Author: Vincent Diepeveen

Date: 10:18:54 06/15/04

Go up one level in this thread


On June 15, 2004 at 04:52:53, Omid David Tabibi wrote:

>On June 14, 2004 at 21:45:44, Anthony Cozzie wrote:
>
>>On June 14, 2004 at 20:12:09, Omid David Tabibi wrote:
>>
>>>On June 14, 2004 at 19:20:57, Anthony Cozzie wrote:
>>>
>>>>On June 14, 2004 at 16:31:17, Jaime Benito de Valle Ruiz wrote:
>>>>
>>>>>[d]8/8/1p4p1/p5kp/Pp1QP1Pq/1P6/6K1/8 w - - 0 62
>>>>>
>>>>>White moves and wins!
>>>>>Can your engine find the right answer and give the proper "crushing" score
>>>>>(around 9 pawns!) along with a proper PV? How long does it take?
>>>>>Mine doesn't find anything after a long long time (over an hour), but with
>>>>>null-move disabled, it takes only a few seconds to show the full PV.
>>>>>(Some engines find the right answer, but with a small score, an absurd PV, and
>>>>>they change their mind some plies later)
>>>>>
>>>>>In this position the black king is in a very delicate position: After a couple
>>>>>of moves, if the black queen moves, white checkmates inmediately, so both kings
>>>>>and queens must remain still while pawns play on their own.
>>>>>
>>>>>Any good suggestion to avoid this problem with null-move?
>>>>>
>>>>>Regards,
>>>>>
>>>>>  Jaime
>>>>
>>>>Zappa doesn't get it either (gxh5 @ 15 ply after 1 minute).  Zappa relies on
>>>>double nullmove for zugzwang avoidance.  This works find for positions with 1
>>>>zugzwang, but in this position black gets hit with about 10 of them :)
>>>
>>>Ehem, ehem, heard about verified null-move pruning? :)
>>>
>>>
>>>>
>>>>anthony
>>
>>
>>It's a possibility.  If I understand it correctly verifications performed
>>nonrecursively.
>
>The original formulation had problems with detecting several zugzwangs in a
>line, and I think it might have failed to find the correct move here. One of the
>things I changed in the new formulation is to make the algorithm find as many
>zugzwangs there might be along a line.

In this position you only have to find 1 zugzwang, that's all.

Evaluation doing the rest of the job then.

>
>>
>>Right now, my goals are "Deep Zappa" aka "ParZappa" aka "Zappa-NUMA" aka "Zappa"
>>and the autotuning stuff; when I get some free time I'll try to give it a shot.
>>
>>Oh, and I have to rewrite my eval again.
>>
>>anthony



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