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Subject: Re: Another interesting Anti-Null move position (from a real game)

Author: Tony Werten

Date: 13:44:47 06/15/04

Go up one level in this thread


On June 15, 2004 at 11:41:30, Omid David Tabibi wrote:

>On June 15, 2004 at 07:48:48, Tony Werten wrote:
>
>>On June 15, 2004 at 04:52:53, Omid David Tabibi wrote:
>>
>>>On June 14, 2004 at 21:45:44, Anthony Cozzie wrote:
>>>
>>>>On June 14, 2004 at 20:12:09, Omid David Tabibi wrote:
>>>>
>>>>>On June 14, 2004 at 19:20:57, Anthony Cozzie wrote:
>>>>>
>>>>>>On June 14, 2004 at 16:31:17, Jaime Benito de Valle Ruiz wrote:
>>>>>>
>>>>>>>[d]8/8/1p4p1/p5kp/Pp1QP1Pq/1P6/6K1/8 w - - 0 62
>>>>>>>
>>>>>>>White moves and wins!
>>>>>>>Can your engine find the right answer and give the proper "crushing" score
>>>>>>>(around 9 pawns!) along with a proper PV? How long does it take?
>>>>>>>Mine doesn't find anything after a long long time (over an hour), but with
>>>>>>>null-move disabled, it takes only a few seconds to show the full PV.
>>>>>>>(Some engines find the right answer, but with a small score, an absurd PV, and
>>>>>>>they change their mind some plies later)
>>>>>>>
>>>>>>>In this position the black king is in a very delicate position: After a couple
>>>>>>>of moves, if the black queen moves, white checkmates inmediately, so both kings
>>>>>>>and queens must remain still while pawns play on their own.
>>>>>>>
>>>>>>>Any good suggestion to avoid this problem with null-move?
>>>>>>>
>>>>>>>Regards,
>>>>>>>
>>>>>>>  Jaime
>>>>>>
>>>>>>Zappa doesn't get it either (gxh5 @ 15 ply after 1 minute).  Zappa relies on
>>>>>>double nullmove for zugzwang avoidance.  This works find for positions with 1
>>>>>>zugzwang, but in this position black gets hit with about 10 of them :)
>>>>>
>>>>>Ehem, ehem, heard about verified null-move pruning? :)
>>>>>
>>>>>
>>>>>>
>>>>>>anthony
>>>>
>>>>
>>>>It's a possibility.  If I understand it correctly verifications performed
>>>>nonrecursively.
>>>
>>>The original formulation had problems with detecting several zugzwangs in a
>>>line, and I think it might have failed to find the correct move here. One of the
>>>things I changed in the new formulation is to make the algorithm find as many
>>>zugzwangs there might be along a line.
>>
>>Did you split black and white zugzwangs now ?
>
>I'm not quite sure what you mean, but the algorithm works the same for both
>white and black :)

In your original paper, you said that after a fail high, you reduce depth, and
during this reduced search, you accepted new fail high on nullmoves as ok.

IMO this was wrong because you could be doing a verification search for white,
but accepting a nullmove fail high for black.

Tony

>
>
>>
>>Tony
>>
>>>
>>>
>>>>
>>>>Right now, my goals are "Deep Zappa" aka "ParZappa" aka "Zappa-NUMA" aka "Zappa"
>>>>and the autotuning stuff; when I get some free time I'll try to give it a shot.
>>>>
>>>>Oh, and I have to rewrite my eval again.
>>>>
>>>>anthony



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