Author: Frank Phillips
Date: 09:42:11 07/05/04
Go up one level in this thread
On July 04, 2004 at 18:26:40, Dieter Buerssner wrote: >On July 04, 2004 at 16:26:34, Frank Phillips wrote: > >>On July 04, 2004 at 16:00:39, Dieter Buerssner wrote: >> >>>On July 04, 2004 at 13:59:26, Frank Phillips wrote: >>> >>>>This (and Uri's post about time management) seem to indicate that it would be >>>>advantageous to run an on site fics chess server and remove the need for humans >>>>to move the pieces for the machine. I have forgotten why the need for humans to >>>>move real pieces is not as mind-bogglingly stupid as it first appears. Hey, the >>>>games could be even be relayed through ICC and FICS to people interested in >>>>computer chess ;-) >>> >>>To my knowledge, FICS like servers do not support the time control used at WCCC. >>>Also some remote engines might have problems with a local server. If you allow >>>really remote connections to a FICS server, the whole idea of a tournament, >>>where also programmers meet, is gone. > >I did (on purpose) not show any opinion about whether automatic play should be >preferred or not. Just wanted to mention some technical details. > >>OK, although I do not know how sacred the specific time control is; or whether >>the fics server software could be hacked appropriately. > >If, then the later. Wouldn't it be rather embarassing to say: "Sorry, we cannot >play a classical time control, because our software cannot handle it". And it >surely should be possible to program some chess server, that can handle it >(although it will probably slightly more complicated than the normal sever time >controls, where for example, there is no need to keep a move counter for the >time control issues). Another thing that would need to be fixed, is the wrong >handling of some draws (for example, ICC will give you a draw, when you forfeit >on time for the P-side of KNKP: "no mating material", even when the N-side has a >forced mate). > >The (some) CB-engines might not like a FICS-like server, because they cannot >connect to it with their typical GUI. And they might not like to play with a >bare engine. For example, because the GUI does their book handling (perhaps even >TB-handling, but I don't know). So, practically, it might be not really easy to >just say: Let's play on a FICS like server. > >Regards, >Dieter Good job we invented physical chess sets and boards, otherwise how would have ever held a computer chess championship ;-) (I suppose each operator could just type the move into the other machine directly - or send a telegram.). I think the classical time control is a red-herring. I resign - but remain unconvinced that the current way is best. Although I accept it might be best for the participants, which is what really matters I guess. Frank
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