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Subject: Re: Fritz - Deep Sjeng 1/2 - 1/2

Author: Frank Phillips

Date: 09:42:11 07/05/04

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On July 04, 2004 at 18:26:40, Dieter Buerssner wrote:

>On July 04, 2004 at 16:26:34, Frank Phillips wrote:
>
>>On July 04, 2004 at 16:00:39, Dieter Buerssner wrote:
>>
>>>On July 04, 2004 at 13:59:26, Frank Phillips wrote:
>>>
>>>>This (and Uri's post about time management) seem to indicate that it would be
>>>>advantageous to run an on site fics chess server and remove the need for humans
>>>>to move the pieces for the machine.  I have forgotten why the need for humans to
>>>>move real pieces is not as mind-bogglingly stupid as it first appears.  Hey, the
>>>>games could be even be relayed through ICC and FICS to people interested in
>>>>computer chess  ;-)
>>>
>>>To my knowledge, FICS like servers do not support the time control used at WCCC.
>>>Also some remote engines might have problems with a local server. If you allow
>>>really remote connections to a FICS server, the whole idea of a tournament,
>>>where also programmers meet, is gone.
>
>I did (on purpose) not show any opinion about whether automatic play should be
>preferred or not. Just wanted to mention some technical details.
>
>>OK, although I do not know how sacred the specific time control is; or whether
>>the fics server software could be hacked appropriately.
>
>If, then the later. Wouldn't it be rather embarassing to say: "Sorry, we cannot
>play a classical time control, because our software cannot handle it". And it
>surely should be possible to program some chess server, that can handle it
>(although it will probably slightly more complicated than the normal sever time
>controls, where for example, there is no need to keep a move counter for the
>time control issues). Another thing that would need to be fixed, is the wrong
>handling of some draws (for example, ICC will give you a draw, when you forfeit
>on time for the P-side of KNKP: "no mating material", even when the N-side has a
>forced mate).
>
>The (some) CB-engines might not like a FICS-like server, because they cannot
>connect to it with their typical GUI. And they might not like to play with a
>bare engine. For example, because the GUI does their book handling (perhaps even
>TB-handling, but I don't know).  So, practically, it might be not really easy to
>just say: Let's play on a FICS like server.
>
>Regards,
>Dieter

Good job we invented physical chess sets and boards, otherwise how would have
ever held a computer chess championship  ;-)  (I suppose each operator could
just type the move into the other machine directly - or send a telegram.).

I think the classical time control is a red-herring.

I resign - but remain unconvinced that the current way is best.  Although I
accept it might be best for the participants, which is what really matters I
guess.

Frank



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