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Subject: Re: Features: Return vs. Effort (new revised table)

Author: Cesar Contreras

Date: 11:58:31 07/06/04

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>3          3         1               futility

First time i implemented futility was on qsearch, and it took about 10 minutes,
and the gain was big. Maybe you could divide futility, on  qsearch, on frontier
nodes and on prefrontier nodes.

On frontier nodes the win was almost nothing, i acuse my slow implementation for
it.

Maybe you could increase your numbers, to see a difference. ie two tier
transposition table it's more dificult to implement-debug than one thier.



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