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Subject: Re: Features: Return vs. Effort (new revised table)

Author: Stuart Cracraft

Date: 12:44:22 07/06/04

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On July 06, 2004 at 14:58:31, Cesar Contreras wrote:

>>3          3         1               futility
>
>First time i implemented futility was on qsearch, and it took about 10 minutes,
>and the gain was big. Maybe you could divide futility, on  qsearch, on frontier
>nodes and on prefrontier nodes.
>
>On frontier nodes the win was almost nothing, i acuse my slow implementation for
>it.
>
>Maybe you could increase your numbers, to see a difference. ie two tier
>transposition table it's more dificult to implement-debug than one thier.

Done -- perhaps you can elaborate on your implementation of futility in
qsearch -- I was just thinking about it and would like to see a practical
result -- include pseudocode if possible and I'll implement in this research
program here and write back with results!



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