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Subject: Re: MTD(f)

Author: Uri Blass

Date: 05:31:02 07/29/04

Go up one level in this thread


On July 29, 2004 at 08:28:23, Uri Blass wrote:

>On July 29, 2004 at 06:41:43, Fabien Letouzey wrote:
>
>>On July 29, 2004 at 05:58:20, Tord Romstad wrote:
>>
>>>Consider the extreme case of having an evaluation function which always
>>>returns 0.  You automatically get perfect move ordering, and you will
>>>search really small trees.  Your eval will also be very cheap to
>>>compute.  On the other hand, it could hurt the engine's positional
>>>play a bit.  :-)
>>
>>Tord, don't try to confuse the readers.  You know move ordering would still
>>affect tree size.
>>
>>Fabien.
>
>The right words are that you automatically get 100% fail high in the first move
>and not that you automatically get perfect move ordering.
>
>Uri

To be more correct 100% of your fail high happen in the first move if you
evaluate everything including checkmate as 0.

If you fail low in the first move because beta>0 then you fail low on all the
other moves.

Uri



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