Author: Scott Gasch
Date: 09:07:55 07/29/04
Go up one level in this thread
On July 29, 2004 at 03:37:11, Michael Henderson wrote: >I'm getting an 86% average success rate for this stat in mid-game. I'm thinking >this is too low since most programs have 92-94% and the diff. in % is >significant. > >Here is my move ordering scheme: >1. hash table move (48MB) >2. winning captures, even captures >3. IID move >4. killer moves (2 slots) >5. rest of moves based on history, losing captures > >eval is nothing but piece-sq tables. Maybe I need special root-move ordering? >Thx Every time your program fails high and it's not the first move, dump a list of moves generated and tried so far. This gets really noisy so redirect your output to a text file. Then go through it by hand and see what your engine is doing. If you have never done this before it should give you all kinds of ideas about how to improve your move ordering. Root move ordering is not the problem if over the whole tree you are at 86%. I suspect you have some subtile bug in your move scoring. Good luck, Scott
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