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Subject: Re: Help! My program is a girly man!

Author: Robert Hyatt

Date: 20:01:26 09/03/04

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On September 03, 2004 at 20:38:16, Anthony Cozzie wrote:

>On September 03, 2004 at 18:26:49, Álvaro Begué wrote:
>
>>On September 03, 2004 at 16:20:03, Rick Bischoff wrote:
>>
>>>How to avoid the "Oh crap I'm getting mated in 8 moves time to start throwing
>>>everything away to delay the inevitable" syndrome when your opponent is not a
>>>computer and might not even SEE the mate in 8?
>>
>>My program doesn't have any of this, and I haven't thought much about it, but,
>>how about making the move that you thought best before the score dropped a lot?
>
>This never occurred to me, but I bet as a computer you could get away with a
>_lot_ ;)
>
>If you are GM playing blitz, and the computer leaves a piece hanging in a
>complicated position . . . do you take it ?
>
>anthony


Berliner wrote about this kind of idea.  IE the previous best move looked very
good until an extreme-depth search proved it wrong.  Often when the best move
suddenly looks bad, alpha/beta comes up with a move that appears to be slightly
better, but to a human it just loses instantly.  IE rather than give up a piece
for a pawn at some extreme depth where a human is unlikely to find the move in
real time, the computer just tosses two pawns trivially and loses.

There Berliner suggested playing the original "best move"... and taking your
chance that your opponent won't see the deep stuff.  Won't work against
computers of course...




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