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Subject: Re: Help! My program is a girly man!

Author: Stuart Cracraft

Date: 14:48:55 09/04/04

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On September 03, 2004 at 23:01:26, Robert Hyatt wrote:

>On September 03, 2004 at 20:38:16, Anthony Cozzie wrote:
>
>>On September 03, 2004 at 18:26:49, Álvaro Begué wrote:
>>
>>>On September 03, 2004 at 16:20:03, Rick Bischoff wrote:
>>>
>>>>How to avoid the "Oh crap I'm getting mated in 8 moves time to start throwing
>>>>everything away to delay the inevitable" syndrome when your opponent is not a
>>>>computer and might not even SEE the mate in 8?
>>>
>>>My program doesn't have any of this, and I haven't thought much about it, but,
>>>how about making the move that you thought best before the score dropped a lot?
>>
>>This never occurred to me, but I bet as a computer you could get away with a
>>_lot_ ;)
>>
>>If you are GM playing blitz, and the computer leaves a piece hanging in a
>>complicated position . . . do you take it ?
>>
>>anthony
>
>
>Berliner wrote about this kind of idea.  IE the previous best move looked very
>good until an extreme-depth search proved it wrong.  Often when the best move
>suddenly looks bad, alpha/beta comes up with a move that appears to be slightly
>better, but to a human it just loses instantly.  IE rather than give up a piece
>for a pawn at some extreme depth where a human is unlikely to find the move in
>real time, the computer just tosses two pawns trivially and loses.
>
>There Berliner suggested playing the original "best move"... and taking your
>chance that your opponent won't see the deep stuff.  Won't work against
>computers of course...

I remember this. It seemed like a good idea. My problem with it is knowing
what is an extreme-depth search. Are we to take the PV and classify anything
of length >= N ply as an "extreme-depth" search.

It is interesting. Lasker would have liked it.

Stuart



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