Author: Michael Henderson
Date: 17:51:02 09/04/04
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On September 04, 2004 at 20:48:15, Michael Henderson wrote: >On September 04, 2004 at 08:22:26, zaid magi wrote: > >>thats my suggestion: u should treat being mated different than mating. >>so when u are check mating your oponent use: return (Infinity - Ply) >>but when u are being mated, use: return (Inifinity + MaterialBalance) >>so it will want to be mated but still having material advantage. > >Wouldn't this lead to you taking a mate in 1 with lots of material over giving >up lots of material to get a mated in 8 (and wasting opponent's time). I don't >see it as any improvement but maybe someone likes that style?... Also if you're going to take a mate in 1 without giving up material...you might as well resign!
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