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Subject: Re: The Null Move Killer

Author: Stuart Cracraft

Date: 12:50:43 09/30/04

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On September 30, 2004 at 09:38:04, Robert Hyatt wrote:

>On September 30, 2004 at 00:52:04, Will Singleton wrote:
>
>>On September 29, 2004 at 23:52:15, Stuart Cracraft wrote:
>>
>>>[D] 4r1k1/p1qr1p2/2pb1Bp1/1p5p/3P1n1R/1B3P2/PP3PK1/2Q4R w - - bm Qxf4;
>>>
>>>In this position I had everything turned on and got the solution
>>>in a little more than 1 1/2 minutes:
>>>
>>> 1/11  g2f1  0.01 -953      945 g2f1 f4d5
>>>                                g2f1 f4d5
>>> 2/12  g2f1  0.01 -953     1644
>>>                                g2f1 f4d5 c1g5
>>> 3/12  g2f1  0.02 -953     5064
>>>                                g2f1 f4d5 c1g5 d5f6
>>> 4/20  g2f1  0.09 -953    20655
>>>                                g2f1 f4d5 b3d5 c6d5 c1c7 d6c7 f1g1
>>> 5/22  g2f1  0.65 -953   168943
>>>                                g2f1 b5b4 b3a4 f4d5 f6g5 d5e7
>>> 6/26  g2f1  2.59 -953   620310
>>>                                g2f1 b5b4 mtmt
>>> 7/32> g2f1 60.58 -552 14192153 g2f1 e8c8 c1b1 f4d5 b1e4 d6b4 f6e5 c7b6
>>>                                g2f1 e8c8 c1b1 f4d5 b1e4 d6b4
>>> 7/34  c1f4 99.42 5113 24537823 c1f4 e8e6 f4g5 d7e7 b3e6 e7e6 h1d1 d6e7 f6e7
>>>                                c1f4 e8e6 f4g5 d7e7 b3e6 e7e6 h1d1
>>>
>>>
>>>I turned off null move (R=2) and got the solution in about 11 seconds:
>>>
>>>Alpha=-1332 Beta=-531 Maxdepth=9999999 MaxTime=99999999
>>> 1/11 g2f1  0.01 -953      908 g2f1 f4d5
>>>                                g2f1 f4d5
>>> 2/12 g2f1  0.01 -953     1565
>>>                                g2f1 f4d5 c1g5
>>> 3/14 g2f1  0.07 -953    20084
>>>                                g2f1 f4d5 c1g5 d5f6
>>> 4/22 g2f1  0.60 -953   131543
>>>                                g2f1 f4d5 b3d5 c6d5 c1c7 d6c7 f1g1
>>> 5/26>g2f1  6.80 -552  1607444
>>>                                g2f1 b5b4 b3a4 f4d5 f6g5 d5e7
>>> 5/36 c1f4 10.70 2260  2466497 c1f4 d6f4 h4h5 g6h5 h1h5 f4h6 h5h6 c7g3 g2g3 d7d6
>>>
>>>                                c1f4 d6f4 h4h5 g6h5 h1h5 f4h6 h5h6 c7g3 g2g3 d7d
>>>
>>>So now my question is, would it make sense to consider an idea of
>>>disabling null move under additional circumstances if those
>>>circumstances can be identified.
>>>
>>>   endgame
>>>   side to move in check
>>>   inside principal variation
>>>   last move a null move
>>>
>>>These are the ones I disable for -- I don't disable null move for
>>>any material-related or alpha/beta related measures but perhaps
>>>I should. Are any in common use?
>>>
>>>Stuart
>>
>>If the previous move was a piece moving near the enemy king, I don't null move.
>>Also, don't null near the leafs.
>
>
>That is a bad idea.  That is where most of the _gain_ from null-move happens.  I
>do it everywhere without this WAC141 problem stuff bothering anything.

Do you mean for both near the leafs and enemy king or only one or the other?



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