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Subject: Staged evaluation

Author: Alessandro Scotti

Date: 09:24:04 10/20/04


I'm going to rewrite the evaluation function of my engine and I would like to
know what do you think about dividing the game in stages such as for example
middlegame#1, middlegame#2, ..., endgame#1 and so on.
I've often read that it's better for an engine to avoid "discontinuity" in the
evaluation, which sounds reasonable but on the other hand dividing the game in
stages looks like a big mess and I'm not sure there won't be other side effects
as well...
Therefore I'm considering to implement only the three "classic" stages of
opening, middlegame and endgame, and to provide "ad-hoc" code fragments if
necessary. Would that be enough for decent play?



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