Author: Uri Blass
Date: 01:26:41 12/13/04
Go up one level in this thread
On December 13, 2004 at 03:35:46, Uri Blass wrote: >On December 13, 2004 at 00:59:12, Peter Skinner wrote: > >>On December 13, 2004 at 00:52:05, Anthony Cozzie wrote: >> >>>I mentioned earlier that I thought a small increment would be good, and it seems >>>a number of other people have had similar thoughts. The reason I like it is >>>that with a long increment that one 150 move game just takes forever (at a 10s >>>increment it would get an extra half an hour!), and with a tournament as big as >>>CCT there is always SOMEONE who has a 150 move game. Especially if Uri joins :) >>> So I prefer having a mostly fixed timecontrol. OTOH, this means that we will >>>have to manage our time carefully. >>> >>>anthony >> >>Well there were a number of people that mentioned it here, and in emails to me. >> >>The consensus was to have each round last no more than 2 hours. >> >>First day = 5 rounds x 2 hours = 10 hours + 15 mins between rounds to ensure >>proper pairings. >> >>That is a long day. >> >>The second day isn't much shorter either. >> >>And you can bet if Uri joins he will stretch that 50 + 3 into a day somehow :) >> >>Peter > >Yes > >Movei is an expert in long games > >I believe that in WBEC it was the first program to get a game with more than 300 >moves(a previous game against Ant could also get more than 300 moves but Leo >stopped it and adjudicated it as a draw). > >Movei could do it shorter and win it's won position but I guess that lack of >knowledge togetehr with not using hash tables for pruning was a problem for it. > >64.Kc5 and 65.Nc4 are winning but unfortunately movei cannot find these moves in >a reasonable time and I doubt if it could win later. > >depth=20 +2.83 d5e5 d7c6 b6b7 c6c7 e5e6 c7b8 e6f6 f3d1 b4b5 b8c7 f6g5 c7b8 b5b6 >d1e2 g5f4 e2f3 f4f5 f3d1 f5e6 d1f3 >Nodes: 251995904 NPS: 754072 >Time: 00:05:34.18 >depth=20 +2.83 d5e5 d7c6 b6b7 c6c7 e5e6 c7b8 e6f6 f3d1 b4b5 b8c7 f6g5 c7b8 b5b6 >d1e2 g5f4 e2f3 f4f5 f3d1 f5e6 d1f3 >Nodes: 370056572 NPS: 752973 >Time: 00:08:11.46 >depth=21 +2.85 d5e5 f3g2 b4b5 g2f1 b6b7 d7c7 e5d5 c7b8 d5e6 f1g2 e6e5 g2f1 e5f5 >f1e2 f5f4 b8a7 b5b6 a7b8 f4g5 e2f3 g5f5 f3e2 >Nodes: 1146921733 NPS: 757669 >Time: 00:25:13.75 No surprise it cannot find it. I used yace to analyze the position but Kc5 let the opponent to find a repetition that movei evaluates as a draw. It may be better to analyze the position one ply earlier When movei missed a win by Nf7 based on yace. No the win also come by repetition so it needs to analyze the position 2 plies earlier when movei played Nd6+ [D]2k5/5N2/1P6/2K5/1P4p1/6P1/4b3/8 w - - 0 62 Uri
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