Author: Daniel Mehrmannn
Date: 04:55:28 02/09/05
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On February 08, 2005 at 19:02:44, Tord Romstad wrote: >On February 08, 2005 at 18:41:16, Daniel Mehrmannn wrote: > >>Hello, >> >>my engine have at the moment no trade code. I thought thats not so importent. >>For example its funny if homer give a knight+pawns vs rook. >> >>But this evening i can't believe what happend: >> >>Fruit vs Homer: >>FEN: r2q1rk1/ppp2ppp/3bb3/2nNBB2/8/8/PPP2PPP/R2QR1K1 b - - 4 13 >> >>(I'm sorry, but i have no glue how to post this as diagram and which software). >>A little HOWTO/Hyperlink would be nice) > >Putting [D] in front of the FEN should be enough: > >[D]r2q1rk1/ppp2ppp/3bb3/2nNBB2/8/8/PPP2PPP/R2QR1K1 b - - 4 13 > >>Homer play here Bxe5 with +1.6 for black. >> >>If we are analyze we see that black will be lost after: >>Bxe5 Txe5 Qd6 Qd4 Nd7 Bxh7+ Qh4+ Kg8 Ne7+ Qxe7 Qxe7 Nxe5 Qxc7 (allso homers pv) > >I don't understand this at all. Why is Bxe5 so bad? My little engine prefers >Re8, but Bxe5 looks >just as good to me. And after Bxe5 Rxe5, why does black have to play Qd6? Re8 >and Nd7 look >perfectly playable. Am I missing something? > >Tord Hi Tord ! Qd6 is a good move. There is nothing wrong with Qd6 to try to win a piece if white failed. The the rest please see my answer to Uri. Thanks for your statement :) Daniel
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