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Subject: Re: Achieving 1 ELO error Margin

Author: Uri Blass

Date: 08:09:05 04/14/05

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On April 14, 2005 at 09:37:06, pavel wrote:

>Not yet.
>
>In discussion with Dann. I wanted to try out to see how many games it would take
>to achieve 1 ELO error margin. While I do agree with Dann that it would take
>100,000s games to achieve this. I would like to see this in practice.
>
>So after the first 1000 games:
>-------------------------------------------
>
>4/14/2005 9:27:02 AM :
>
>    Program                       Elo    +   -   Games   Score   Av.Op.  Draws
>
>  1 Aristarch 4.50              : 2519   19  19  1000    55.4 %   2481   23.3 %
>  2 Yace Paderborn              : 2481   19  19  1000    44.6 %   2519   23.3 %
>
>-------------------------------------------
>Individual statistics:
>
>1 Aristarch 4.50            : 2519  1000 (+437,=233,-330), 55.4 %
>
>Yace Paderborn                : 1000 (+437,=233,-330), 55.4 %
>
>2 Yace Paderborn            : 2481  1000 (+330,=233,-437), 44.6 %
>
>Aristarch 4.50                : 1000 (+330,=233,-437), 44.6 %
>
>-------------------------------------------
>Games        :   1000 (finished)
>
>White Wins   :    407 (40.7 %)
>Black Wins   :    360 (36.0 %)
>Draws        :    233 (23.3 %)
>Unfinished   :      0
>
>White Perf.  : 52.4 %
>Black Perf.  : 47.6 %
>
>ECO A =    321 Games (32.1 %)
>ECO B =    220 Games (22.0 %)
>ECO C =    105 Games (10.5 %)
>ECO D =    196 Games (19.6 %)
>ECO E =    158 Games (15.8 %)
>-------------------------------------------
>
>Ponder = OFF
>TB = ON
>Time Control = 2 minutes a side (I could use 1 min a side and save a lot of
>                                 time, but risking too many games resulting in
>                                 flags)
>Book = Own Book
>Learn = On
>GUI = Chessbase
>Mashine = Pentium IV 2.66
>Hash = 50mb
>
>
>I will try to update every thousand games or so.
>
>Cheers :)
>pavs

I think that all this experiment will say nothing about real games in
tournaments because of learning(nobody except you test by playing a match of
100,000 games between programs).

The error margins are based on the assumptions that the game are independent
event.

When you play matches with learning the games are dependent.
If you want to get small error margins the only way is to play nunn match with
50,000 different positions and no learning.

Of course in that case you will not get the playing strength of the programs but
you need to decide what you prefer and if you want to get small error margins
you need to give up finding the playing strength of the programs.

I think that if you play a match of 100,000 games with learning you may get
results like 90,000:10,000 because after 10,000 games one program will beat the
second program in almost every game thanks to learning(espacially in the case
that the second program has only learning that is based on book and not
positional learning).

Movei may lose 90,000:10,000 or worse against program at the same level in
tournaments only because Movei has no positional learning.

Uri



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