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Subject: Re: Achieving 1 ELO error Margin

Author: chandler yergin

Date: 17:19:05 04/15/05

Go up one level in this thread


On April 14, 2005 at 11:09:05, Uri Blass wrote:

>On April 14, 2005 at 09:37:06, pavel wrote:
>
>>Not yet.
>>
>>In discussion with Dann. I wanted to try out to see how many games it would take
>>to achieve 1 ELO error margin. While I do agree with Dann that it would take
>>100,000s games to achieve this. I would like to see this in practice.
>>
>>So after the first 1000 games:
>>-------------------------------------------
>>
>>4/14/2005 9:27:02 AM :
>>
>>    Program                       Elo    +   -   Games   Score   Av.Op.  Draws
>>
>>  1 Aristarch 4.50              : 2519   19  19  1000    55.4 %   2481   23.3 %
>>  2 Yace Paderborn              : 2481   19  19  1000    44.6 %   2519   23.3 %
>>
>>-------------------------------------------
>>Individual statistics:
>>
>>1 Aristarch 4.50            : 2519  1000 (+437,=233,-330), 55.4 %
>>
>>Yace Paderborn                : 1000 (+437,=233,-330), 55.4 %
>>
>>2 Yace Paderborn            : 2481  1000 (+330,=233,-437), 44.6 %
>>
>>Aristarch 4.50                : 1000 (+330,=233,-437), 44.6 %
>>
>>-------------------------------------------
>>Games        :   1000 (finished)
>>
>>White Wins   :    407 (40.7 %)
>>Black Wins   :    360 (36.0 %)
>>Draws        :    233 (23.3 %)
>>Unfinished   :      0
>>
>>White Perf.  : 52.4 %
>>Black Perf.  : 47.6 %
>>
>>ECO A =    321 Games (32.1 %)
>>ECO B =    220 Games (22.0 %)
>>ECO C =    105 Games (10.5 %)
>>ECO D =    196 Games (19.6 %)
>>ECO E =    158 Games (15.8 %)
>>-------------------------------------------
>>
>>Ponder = OFF
>>TB = ON
>>Time Control = 2 minutes a side (I could use 1 min a side and save a lot of
>>                                 time, but risking too many games resulting in
>>                                 flags)
>>Book = Own Book
>>Learn = On
>>GUI = Chessbase
>>Mashine = Pentium IV 2.66
>>Hash = 50mb
>>
>>
>>I will try to update every thousand games or so.
>>
>>Cheers :)
>>pavs
>
>I think that all this experiment will say nothing about real games in
>tournaments because of learning(nobody except you test by playing a match of
>100,000 games between programs).
>
>The error margins are based on the assumptions that the game are independent
>event.
>
>When you play matches with learning the games are dependent.
>If you want to get small error margins the only way is to play nunn match with
>50,000 different positions and no learning.
>
>Of course in that case you will not get the playing strength of the programs but
>you need to decide what you prefer and if you want to get small error margins
>you need to give up finding the playing strength of the programs.
>
>I think that if you play a match of 100,000 games with learning you may get
>results like 90,000:10,000 because after 10,000 games one program will beat the
>second program in almost every game thanks to learning(espacially in the case
>that the second program has only learning that is based on book and not
>positional learning).
>
>Movei may lose 90,000:10,000 or worse against program at the same level in
>tournaments only because Movei has no positional learning.

(off topic)

Is this not a 'setting' that you change?

Also, using 'Reference DataBase' setting?

>
>Uri



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