Author: Graham Banks
Date: 23:33:18 04/20/05
Go up one level in this thread
On April 21, 2005 at 02:23:57, Ray Banks wrote: >On April 21, 2005 at 02:15:36, Kurt Utzinger wrote: >> Hi Graham >> Indeed: 90m+30s is an optimal time control and it >> almost never happens (like at tc 40/120') that an >> engine looses on time or gets in heavy time trouble >> having only 0-1 seconds for each move up to the >> end of the game (such games are terrible). >> Kurt > >In my experience, I've never seen an engine lose on time at 40/120 (except for >troubles with the GUI), and time-troubles are rare also. > >The chessbase GUI has 90minutes+30secs as a Blitz time control, which has >negative connotations for me. Also, in the end-game, is 30 secs really enough >for an engine to properly access tablebases if it needs to and make a good move >? I guess I'll have to try this tiem control myself and make my own judgement Ray - each engine starts with 90 minutes, but each time a move is made 30 seconds gets added onto whatever time was left. This happens from move 1.
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