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Subject: Re: RK 2005 (90m+30s) Halftime after 105 rounds / 420 games

Author: Graham Banks

Date: 23:33:18 04/20/05

Go up one level in this thread


On April 21, 2005 at 02:23:57, Ray Banks wrote:

>On April 21, 2005 at 02:15:36, Kurt Utzinger wrote:
>>      Hi Graham
>>      Indeed: 90m+30s is an optimal time control and it
>>      almost never happens (like at tc 40/120') that an
>>      engine looses on time or gets in heavy time trouble
>>      having only 0-1 seconds for each move up to the
>>      end of the game (such games are terrible).
>>      Kurt
>
>In my experience, I've never seen an engine lose on time at 40/120 (except for
>troubles with the GUI), and time-troubles are rare also.
>
>The chessbase GUI has 90minutes+30secs as a Blitz time control, which has
>negative connotations for me. Also, in the end-game, is 30 secs really enough
>for an engine to properly access tablebases if it needs to and make a good move
>? I guess I'll have to try this tiem control myself and make my own judgement


Ray - each engine starts with 90 minutes, but each time a move is made 30
seconds gets added onto whatever time was left. This happens from move 1.



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