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Subject: Re: RK 2005 (90m+30s) Halftime after 105 rounds / 420 games

Author: Ray Banks

Date: 23:23:57 04/20/05

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On April 21, 2005 at 02:15:36, Kurt Utzinger wrote:
>      Hi Graham
>      Indeed: 90m+30s is an optimal time control and it
>      almost never happens (like at tc 40/120') that an
>      engine looses on time or gets in heavy time trouble
>      having only 0-1 seconds for each move up to the
>      end of the game (such games are terrible).
>      Kurt

In my experience, I've never seen an engine lose on time at 40/120 (except for
troubles with the GUI), and time-troubles are rare also.

The chessbase GUI has 90minutes+30secs as a Blitz time control, which has
negative connotations for me. Also, in the end-game, is 30 secs really enough
for an engine to properly access tablebases if it needs to and make a good move
? I guess I'll have to try this tiem control myself and make my own judgement



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