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Subject: Re: Is Possible a Challenger in Playchess Dr Robert Hyatt Crafty and Quark ?

Author: Matthew Hull

Date: 02:10:52 05/30/05

Go up one level in this thread


On May 30, 2005 at 03:24:45, Uri Blass wrote:

>On May 29, 2005 at 23:23:50, Robert Hyatt wrote:
>
>>On May 29, 2005 at 06:57:36, Vasik Rajlich wrote:
>>
>>>On May 28, 2005 at 12:41:24, Vasik Rajlich wrote:
>>>
>>>>On May 28, 2005 at 11:18:05, Matthew Hull wrote:
>>>>
>>>>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote:
>>>>>
>>>>>>On May 27, 2005 at 18:02:25, Uri Blass wrote:
>>>>>>
>>>>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote:
>>>>>>>
>>>>>>>>
>>>>>>>>Hello Thomas
>>>>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt
>>>>>>>>engines.
>>>>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and
>>>>>>>>as a guest if there are disconnection immediately I will be lost.
>>>>>>>>I would like to play a challenger (just for fun and for testing engines to be
>>>>>>>>better engines and of course me too) into playchess against Crafty from Dr
>>>>>>>>Robert Hyatt and against Quark, if could be possible into main room better for
>>>>>>>>everyone.
>>>>>>>>Unique way for me to discover new ways will be playing in long time controls.
>>>>>>>>This has been a dream for me Thomas.
>>>>>>>>Best regard,
>>>>>>>>Pablo
>>>>>>>
>>>>>>>If I understand correctly
>>>>>>>I understand that engines lose on time automatically at move 257 in playchess
>>>>>>>and that this problem is not engine problem but interface problem.
>>>>>>>
>>>>>>>I think that if this problem is not fixed then engines suffer from unfair
>>>>>>>conditions in playchess.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>It seems that maybe you don't understand the technique.
>>>>>>
>>>>>>A human with pre-move (and just enough lag) will always win a closed position on
>>>>>>time if the game is long enough - regardless of time control (as long as there
>>>>>>is no increment), and regardless of anything that happens on move 257.
>>>>>
>>>>>
>>>>>Bob Hyatt says crafty will never lose on time this way.  So far, Pablo has not
>>>>>been able to win against crafty on ICC with this technique.
>>>>>
>>>>>
>>>>>>
>>>>>>Vas
>>>>
>>>>Let me show you how to do it :)
>>>>
>>>>Vas
>>>
>>>Ok - crafty is damn hard to provoke into closing the position and I didn't have
>>>the patience for a zillion games.
>>>
>>>Still - the question is, how many moves will crafty play in a 3-minute game
>>>before running out of time. There is of course some limit, even if it's 1000. A
>>>pre-mover can play an infinite amount.
>>>
>>>Vas
>>
>>
>>For stress-testing crafty, I play "game in 1 second" matches.  :)  I have seen
>>games go over 300 moves.  My timer resolution is 1ms, which means that it should
>>be able to make 1000 moves in a single second.  I think that will do.
>>
>>By the way, you should play crafty and use pre-move.  I _know_ what will happen.
>> You get into a rhythm, crafty gets into a rhythm, you both move instantly.
>>Until the 50-move rule causes crafty to offer a free pawn or something, which
>>you miss taking because of using pre-move.  And you then die.
>>
>>Seen it happen _many_ times...
>
>The opponent can stop using the premove after 45 moves with no capture.
>
>It is of course no way to beat Crafty on time in ICC.
>The problem may be in playchess because if I understand correctly programs
>lose automatically 0.1 second on the clock even if they move immediatly.


If true -- combined with the crassness of it's 300 move limitation -- it is the
hallmark of yet another software company that should have so little care for the
sanctity of reality, undoing the diligence of real programmers in an attempt to
prop up it's own lack of programming diligence.  It reminds one of the
market-hording bloody-mindedness of DOSian Microsoft.  For how many decades were
we tortured with that backward and perverse architecture?  The words "bad" and
"wrong" spring immediately to mind.


>
>Uri



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