Author: Aaron Gordon
Date: 01:33:01 06/26/05
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On June 26, 2005 at 04:13:10, Fabien Letouzey wrote: >On June 26, 2005 at 02:02:50, Aaron Gordon wrote: > >Hi Aaron, > >>Much to my surprise, it seems to help in both blitz and standard games (not sure >>if you'd call 30 minutes per side standard time control though). > >I think you are talking about futility+delta pruning, but the post was about >history pruning. > >>... >>(Fruit-DF is just a compile with Delta and Futility pruning auto-enabled) > >Just to avoid a terrible mistake, the change was in option.cpp right? > >--- > >I don't want to discourage you with your tests, but for serious conclusion about >small features like futility and delta pruning, I expect about 1000 games to be >necessary for each version, because I don't believe they can bring more than 20 >Elo. > >Fabien. Yes, I changed the settings in option.cpp and changed the name from Fruit to Fruit-DF in protocol.cpp.
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