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Subject: Re: Opponent-modeling in computer chess

Author: Mathieu Pagé

Date: 16:12:44 07/14/05

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On July 14, 2005 at 16:03:19, Reinhard Scharnagl wrote:

>On July 14, 2005 at 15:29:31, Mathieu Pagé wrote:
>
>>On July 14, 2005 at 15:14:35, Reinhard Scharnagl wrote:
>>
>>>Hi Mathieu,
>>>
>>>I have made some thoughts on it. It tends to say good bye to negamax approaches.
>>>Because the same position will be evaluated differently from personalized points
>>>of view.
>
>>I do not see why we could not use a negamax approach with a opponent based
>>learning.
>>
>>The learning i'm talking about is book learning and weight learning. Thoses two
>>techniques have already been used with succes in conjuction with negamax.
>>
>>Maybe you are thinking of some more advandced modeling technique. If it is the
>>case i'd appreciate if you share them with us.
>
>Hi Mathieu,
>
>it will sound to hard, but such an approch is contradicting and will fail.
>
>I see the problem from a very different point of view. Chess is regarded to be
>a zero-sum-game. But this is only true, having full information at hand.
>Inventing detail evaluation functions supporting an engine with values distinct
>from +1, 0, -1 is already proving, that chess could obviously not be handled as
>a zero-sum-game. But the negamax approach is only working using that assumption.
>
>Having different evaluation models for engine personalities will mutate engines
>from evaluation models into prediction models, which might be more effective,
>but establishes the need for navigating through trees with pairs of evaluations.
>
>Reinhard.

Hi Reinhard,

Obviously we missunderstand each other. While playing, an engine using my idea
of opponent-modeling will do the same thing as if it was a normal engine. The
difference is that it will use a different book and a different evaluation
function.

I can not see why it could not work.

Mathieu Pagé



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