Author: Roger D Davis
Date: 08:49:06 09/16/05
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On September 16, 2005 at 05:42:19, Uri Blass wrote: >On September 16, 2005 at 05:28:30, Gian-Carlo Pascutto wrote: > >>On September 16, 2005 at 05:13:08, Heinz van Kempen wrote: >> >>>Now we finally know that it was a myth claiming that engines at highest level >>>can only improve by a few rating points each year with a lot of work and testing >>>and by adding additional knowledge. >> >>Why is this a myth? >> >>You think Fabien hasn't been working hard on his engine and testing a lot? >> >>-- >>GCP > >The question if Fabien works hard is not the question. > >The point is that people believed that programs at the high level need hard work >to improve 50 elo points in a year when Fruit improves by 100 elo in few months >even from the high level of Fruit2.1 and note that Fruit WCCC still has search >bugs. > >Fabien proved that it is possible to get something near 100 elo improvement in 2 >or 3 months(the time between fruit2.1 and Fruit WCCC). > >If it is possible to do it in 2 or 3 months by hard work then it is clearly >possible to do it in one year when you work about the program not more than >average time of 2 hours per day. > >Note that I never believed in the theory that programs at the high level needs >hard work to improve by 50 elo and my thoery was simply that the programmers >that work about chess programs are not good programmers. > >Uri And the code for Fruit is supposed to be very simple, right? How does he work so hard and keep the code so simple? Seems like a contradiction: Working for the simple. Roger
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