Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Chess GUI design

Author: Torstein Hall

Date: 07:16:59 10/07/05

Go up one level in this thread


On October 07, 2005 at 05:47:25, Tord Romstad wrote:

>My GUI is currently in bad need of a major overhaul.  Because I lack
>even the most basic knowledge in GUI design, I would appreciate
>some input on the following questions:
>
>Some GUIs (e.g. Shredder 9 for Macintosh) use multiple windows
>for the same game.  There is a board window, a move list window,
>an analysis window, and so on.  Other GUIs (e.g. Sigma Chess and
>my own Scatha) put everything in a single window, usually with the
>board on the left side, the move list on the right side, and the
>analysis output at the bottom.
>
>Which of these two ways to organise a chess GUI do you prefer,
>and why?

In my view CB got the most user friendly interface. It has Windows inside a
window and all windows stay inside the master window. I also find it important
that not to much space is wasted on borders and window headings.

Torstein

Personally I have a slight preference for the multi-window
>solution, as long as only a single game is being played.  Multiple
>windows give me much more flexibility.  I can organise the windows
>any way I want, and I can bring one window to the foreground
>without bringing the whole application to the forground.  On the
>other hand, when more than one game is being played, using
>several windows could easily create a terrible mess.  What is the
>best way to avoid this problem?
>
>Tord



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.