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Subject: Re: The big drop in the rating of my Fruit personality

Author: Uri Blass

Date: 21:53:54 10/18/05

Go up one level in this thread


On October 18, 2005 at 22:07:38, chandler yergin wrote:

>On October 17, 2005 at 21:07:38, Uri Blass wrote:
>
>>On October 17, 2005 at 20:58:19, Ryan B. wrote:
>>
>>>On October 17, 2005 at 10:10:58, Uri Blass wrote:
>>>
>>>>I am now surprised by the big drop in the CEGT rating of my Fruit personality.
>>>>
>>>>It was already 2806 after 92 games and now it is 2748 after 223 games.
>>>>
>>>>I also remember possible error of 61 elo after 92 games but even if the real
>>>>rating is 61 elo lower than 2806 then I still do not expect the rating to change
>>>>so fast.
>>>>
>>>>This is surprising also because results that I read earlier not by CEGT
>>>>supported my personality.
>>>>
>>>>I wonder if the real error is not higher than the error that is written
>>>>
>>>>I wonder what is the reason for the big drop and if there was no problem in the
>>>>matches against spike and Jonny that seem to be the main reason for the drop in
>>>>my personality(did the same tester play these matches?).
>>>>
>>>>possible source of mistakes in the results.
>>>>
>>>>1)testing in different hardware relative to previous fruit.
>>>>
>>>>The claim of the CEGT is that they test with hardware that is equivalent to 2
>>>>ghz PIV but the problem is that there is no equivalence and it is possible that
>>>>one program likes more one processor and not another processor.
>>>>
>>>>2)testing different positions and not the same positions that were tested by
>>>>earlier version.
>>>>
>>>>3)testing against different opponents.
>>>>
>>>>Uri
>>>
>>>
>>>I could have told you that setting the history to 50 was not going to maintain a
>>>higher rating than keeping it at 70.
>>
>>You could not know it and we still do not have enough games to know that 50 is
>>weaker than 70.
>>
>>  Sure it may help in analyzing some
>>>positions but in game situations how often does it really help?  About 5% - 10%
>>>of games at most?
>>
>>5-10% is significant.
>>
>>  A little bit extra depth helps in every game Fruit plays
>>
>>Not correct.
>>
>>this little extra depth seems to be less than 0.5 ply based on test positions
>>and I am sure that there are games that it changes nothing.
>>
>> so
>>>it makes sense to sacrifice some level of error for extra search depth.
>>
>>
>>By this logic it make sense also to increase the history threshold from 70 to
>>higher value because it is good to sacrifice speed for extra depth.
>
>I don't think you can do that. Speed means extra depth.
>That's the whole point of using dual Processors.

I meant in my post to sacrifice some level of error for extra search depth.
Of course increasing history threshold does not sacrifice speed for extra depth
and I did a mistake when I wrote speed.

I meant to copy what the poster posted to show that by his logic there is a
simple way to increase Fruit's rating but unfortunately I trusted my memory
instead of using copy and paste and I did not copy it correctly(for some reason
I wrote speed instead of some level of error).

Uri



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