Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: The big drop in the rating of my Fruit personality

Author: chandler yergin

Date: 22:09:12 10/18/05

Go up one level in this thread


On October 19, 2005 at 00:53:54, Uri Blass wrote:

>On October 18, 2005 at 22:07:38, chandler yergin wrote:
>
>>On October 17, 2005 at 21:07:38, Uri Blass wrote:
>>
>>>On October 17, 2005 at 20:58:19, Ryan B. wrote:
>>>
>>>>On October 17, 2005 at 10:10:58, Uri Blass wrote:
>>>>
>>>>>I am now surprised by the big drop in the CEGT rating of my Fruit personality.
>>>>>
>>>>>It was already 2806 after 92 games and now it is 2748 after 223 games.
>>>>>
>>>>>I also remember possible error of 61 elo after 92 games but even if the real
>>>>>rating is 61 elo lower than 2806 then I still do not expect the rating to change
>>>>>so fast.
>>>>>
>>>>>This is surprising also because results that I read earlier not by CEGT
>>>>>supported my personality.
>>>>>
>>>>>I wonder if the real error is not higher than the error that is written
>>>>>
>>>>>I wonder what is the reason for the big drop and if there was no problem in the
>>>>>matches against spike and Jonny that seem to be the main reason for the drop in
>>>>>my personality(did the same tester play these matches?).
>>>>>
>>>>>possible source of mistakes in the results.
>>>>>
>>>>>1)testing in different hardware relative to previous fruit.
>>>>>
>>>>>The claim of the CEGT is that they test with hardware that is equivalent to 2
>>>>>ghz PIV but the problem is that there is no equivalence and it is possible that
>>>>>one program likes more one processor and not another processor.
>>>>>
>>>>>2)testing different positions and not the same positions that were tested by
>>>>>earlier version.
>>>>>
>>>>>3)testing against different opponents.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>I could have told you that setting the history to 50 was not going to maintain a
>>>>higher rating than keeping it at 70.
>>>
>>>You could not know it and we still do not have enough games to know that 50 is
>>>weaker than 70.
>>>
>>>  Sure it may help in analyzing some
>>>>positions but in game situations how often does it really help?  About 5% - 10%
>>>>of games at most?
>>>
>>>5-10% is significant.
>>>
>>>  A little bit extra depth helps in every game Fruit plays
>>>
>>>Not correct.
>>>
>>>this little extra depth seems to be less than 0.5 ply based on test positions
>>>and I am sure that there are games that it changes nothing.
>>>
>>> so
>>>>it makes sense to sacrifice some level of error for extra search depth.
>>>
>>>
>>>By this logic it make sense also to increase the history threshold from 70 to
>>>higher value because it is good to sacrifice speed for extra depth.
>>
>>I don't think you can do that. Speed means extra depth.
>>That's the whole point of using dual Processors.
>
>I meant in my post to sacrifice some level of error for extra search depth.
>Of course increasing history threshold does not sacrifice speed for extra depth
>and I did a mistake when I wrote speed.
>
>I meant to copy what the poster posted to show that by his logic there is a
>simple way to increase Fruit's rating but unfortunately I trusted my memory
>instead of using copy and paste and I did not copy it correctly(for some reason
>I wrote speed instead of some level of error).
>
>Uri
   Thank you



This page took 0.02 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.