Author: Ryan B.
Date: 08:17:20 10/27/05
Go up one level in this thread
It would take me too long but not as long as using Glaurungs eval I guess. Some factors I would like are at least a pen and paper and a calculator would be great. Also what margin of error are you expecting? The human brain comes with an amazing built in LE function. On October 27, 2005 at 05:30:59, Uri Blass wrote: >On October 27, 2005 at 04:41:49, Alessandro Damiani wrote: > >>On October 27, 2005 at 04:39:22, Uri Blass wrote: >> >>>suppose that I give you 100 random positions from games. >>> >>>How much do you need to calculate fruit2.1's static evaluation of all positions >>>with no computer help. >>> >>>Uri >> >>Is this the first step to distributed human search engines? :-) >> >>Alessandro > >I see that I forgot the word fime in the first post. > >I meant how much time do you need for calculating fruit's evaluation with no >computer help. > >Note that I doubt if humans can complete even one ply search with fruit's >evaluation at tournament time control without losing on time unless they play >correspondence games(but maybe I am wrong and I know that some human can >multiply big numbers very fast so maybe it is possible that some humans can do >it. > >I think that talented humans can complete one ply search and play in tournaments >like a computer but only with a simpler evaluation than fruit's evaluation. > >It will be interesting to know what rating can the best humans achieve against >humans when they are forced to play like a computer with definitive algorithm >(of course their oppoents should not know the algorithm because playing like a >computer is enough disadvantage) > >When I said the best humans I do not mean to the best chess players but to the >best players in tournament when every human is forced to play like a computer >and if after the game it turned out that the player did a mistake in >implementing the algorithm that he decided to use he gets a loss(of course good >algorithm can say to play checkmate if it is possible and this part is easy for >chess players so there is not going to be mistakes of missing mate in 1). > >Uri
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