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Subject: Re: a question for people who think that fruit evaluation is simple

Author: Uri Blass

Date: 02:30:59 10/27/05

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On October 27, 2005 at 04:41:49, Alessandro Damiani wrote:

>On October 27, 2005 at 04:39:22, Uri Blass wrote:
>
>>suppose that I give you 100 random positions from games.
>>
>>How much do you need to calculate fruit2.1's static evaluation of all positions
>>with no computer help.
>>
>>Uri
>
>Is this the first step to distributed human search engines? :-)
>
>Alessandro

I see that I forgot the word fime in the first post.

I meant how much time do you need for calculating fruit's evaluation with no
computer help.

Note that I doubt if humans can complete even one ply search with fruit's
evaluation at tournament time control without losing on time unless they play
correspondence games(but maybe I am wrong and I know that some human can
multiply big numbers very fast so maybe it is possible that some humans can do
it.

I think that talented humans can complete one ply search and play in tournaments
like a computer but only with a simpler evaluation than fruit's evaluation.

It will be interesting to know what rating can the best humans achieve against
humans when they are forced to play like a computer with definitive algorithm
(of course their oppoents should not know the algorithm because playing like a
computer is enough disadvantage)

When I said the best humans I do not mean to the best chess players but to the
best players in tournament when every human is forced to play like a computer
and if after the game it turned out that the player did a mistake in
implementing the algorithm that he decided to use he gets a loss(of course good
algorithm can say to play checkmate if it is possible and this part is easy for
chess players so there is not going to be mistakes of missing mate in 1).

Uri



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