Author: Uri Blass
Date: 14:35:10 11/16/05
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On November 16, 2005 at 17:19:00, Ruud Martin wrote: >Uri, > >We play in Leiden with an external clock which is operated by us. In Leiden the >operator has to adjust time in the computer during play (while the opponent is >thinking..) With 12 minutes starting time i decided to play with 10 seconds per >move which i later reduced to 5 seconds. > >The Resurrection with Fruit will always finish a ply to all moves. If the >opponent is thinking for a long time it could be that Resurrection is thinking >at for example depth 11. If the opponent is playing the ponder move, it could >take a long time for Fruit to respond, because it will finish all moves within >depth 11. It means that fruit was handicapped not only by having less time. It simply is not designed to play games with time disadvantage. I also do not like the idea that you tell the program average time per move because the program should decide how much time to use based on the time that it has to finish the game. Uri
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